This update increases the credits received when players reach any ending across all difficulties, with higher difficulties granting even more.
Full notes
Full Heli-Cats update
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What changed
1 fix1 addition4 changes0 removals
Gameplay
Maps
Security
addedThis update increases the credits received when players reach any ending across all difficulties, with higher difficulties granting even more. This should incentivize players to credit feed to the end in order to learn the layout of the later missions. The credits received for completing the game should compensate for the added credits needed to beat it.
changedThe non-1CC entry criteria for mission 9 has also been reduced from a cumulative destroy rate of 90% to 80%. Players will still need to be aggressive when credit feeding, but it should be doable with familiarity of the missions. Beating mission 8 without continuing in Arcade difficulty or higher will always grant entry to mission 9 regardless of destroy rate.
changedTime to get back to the battlefield and complete those objectives!
changedIncreased the amount of credits received upon reaching an ending across all difficulties.
changedReduced the cumulative destroy rate needed to enter mission 9 with continues from 90% to 80%.
fixedFixed an exploit in team play that allows entry into mission 9.
cumulative destroy rate needed to enter mission 9 with continues90%→80%↓cumulative destroy rate needed to enter mission 9 with continues decreased, nerf
Heli-Cats changes
addedThis update increases the credits received when players reach any ending across all difficulties, with higher difficulties granting even more. This should incentivize players to credit feed to the end in order to learn the layout of the later missions. The credits received for completing the game should compensate for the added credits needed to beat it.
changedThe non-1CC entry criteria for mission 9 has also been reduced from a cumulative destroy rate of 90% to 80%. Players will still need to be aggressive when credit feeding, but it should be doable with familiarity of the missions. Beating mission 8 without continuing in Arcade difficulty or higher will always grant entry to mission 9 regardless of destroy rate.
changedTime to get back to the battlefield and complete those objectives!
changedIncreased the amount of credits received upon reaching an ending across all difficulties.
changedReduced the cumulative destroy rate needed to enter mission 9 with continues from 90% to 80%.
This update increases the credits received when players reach any ending across all difficulties, with higher difficulties granting even more. This should incentivize players to credit feed to the end in order to learn the layout of the later missions. The credits received for completing the game should compensate for the added credits needed to beat it.
The non-1CC entry criteria for mission 9 has also been reduced from a cumulative destroy rate of 90% to 80%. Players will still need to be aggressive when credit feeding, but it should be doable with familiarity of the missions. Beating mission 8 without continuing in Arcade difficulty or higher will always grant entry to mission 9 regardless of destroy rate.
Time to get back to the battlefield and complete those objectives!
Ver 1.2.1 Update Notes:
Increased the amount of credits received upon reaching an ending across all difficulties.
Reduced the cumulative destroy rate needed to enter mission 9 with continues from 90% to 80%.
Fixed an exploit in team play that allows entry into mission 9.