In this update1
Full notes
Full Heist Haven update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Crew! I'm back with a large new update today focused on game-feel, stability and more! Keep heisting and see you at the next update! Cheers, Justin from Somehow Games
What changed
- Performance
- Store
- Server
- Balance
- Gameplay
- Fixes
Heist Haven changes
Patch Notes for version 0.4.12:
General Gameplay:
Fixed: Players killed at the PC or WeaponDesk would not properly respawn.
Players no longer enter the death state when there’s only 1 player, but instead instantly go “Game-Over”.
Added a smoother game start and respawn flow.
Split up the first mission to focus players on purchasing weapons first before starting the first robbery.
Increased the amount of default money to provide more options for starting crews.
Fixed an issue where missions would corrupt when completing, causing loss of mission progress and mission steps to copy over into other missions.
Changed the main menu to have a separate “Continue” and “New Game” button.
Heist Haven Network:
Changed the “Heist Browser” to only unlock at Crew Level 1 (after missions 1 and 2).
Added a button to the Shadowmarket to only show unlocked items.
On-Foot Gameplay:
- ChangedTweaked movement speed during walking and sprinting.
Changed: Jump Velocity and Gravity.
Improved: The camera now follows the weapon animations more accurately, during reload and swapping animations.
Added: Jump animations
Fixed: Twisting animation on the arm in First Person.
Weapons:
Balance: All guns have received a balance pass.
Increased default pistol damage and improved handling significantly.
Decreased damage of Eagle and Revolver
Increased accuracy of most assault rifles and decreased accuracy of SMGs to get the weapons more in line with their expected gameplay and to provide them with more character.
Decreased damage of SMGs.
Lowered ADS time for Pistols and SMGs
Increased ADS time for Rifles and Launchers
Added: MP5 can now be purchased from the ShadowMarket at Crew Level 2.
Improved: Different weapon types now have different Aiming Down Sights speeds.
Vehicles:
Improved overall handling of all vehicles.
Reduced the effects of curbs and small surfaces.
Increased friction to make vehicles respond more stably and predictably.
Decreased the time it takes to change inputs, making vehicles feel “snappier”.
AI Improvements:
Fixed an issue where driving vehicles would not correctly count how many vehicles had already been spawned, leading to infinite driving vehicles.
Fixed a related issue where driving vehicles would not correctly despawn.
Source
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