What changed
1 fix0 additions0 changes0 removals
fixedHi everyone, we just put out a new update which brings some more improvements, bug fixes, general gameplay adjustments, and finally the Russian localisation. Here's the latest changelog: - Added Russian localization - Added new forts and resources to the map - Fixed multiple pathfinding issues on the map - Fixed some sandbox objectives that were not completable when started as certain factions - Fixed problems with marsh and alpine movement - Fixed problem with missing supply radii around forts/cities - Fixed problems with sound effect playback - Fixed problems with moving units off beached ships - Improvements to resource overlays on the strategy map - Adjustments to faction hostility - Cities/forts now take longer to capture when there are units inside - New option to disable the tutorials in the campaign - Plus various objective, CTD and AI fixes
Hegemony Rome: The Rise of Caesar changes
fixedHi everyone, we just put out a new update which brings some more improvements, bug fixes, general gameplay adjustments, and finally the Russian localisation. Here's the latest changelog: - Added Russian localization - Added new forts and resources to the map - Fixed multiple pathfinding issues on the map - Fixed some sandbox objectives that were not completable when started as certain factions - Fixed problems with marsh and alpine movement - Fixed problem with missing supply radii around forts/cities - Fixed problems with sound effect playback - Fixed problems with moving units off beached ships - Improvements to resource overlays on the strategy map - Adjustments to faction hostility - Cities/forts now take longer to capture when there are units inside - New option to disable the tutorials in the campaign - Plus various objective, CTD and AI fixes
Hi everyone, we just put out a new update which brings some more improvements, bug fixes, general gameplay adjustments, and finally the Russian localisation. Here's the latest changelog:
- Added Russian localization
- Added new forts and resources to the map
- Fixed multiple pathfinding issues on the map
Fixed some sandbox objectives that were not completable when started as certain factions - Fixed problems with marsh and alpine movement - Fixed problem with missing supply radii around forts/cities - Fixed problems with sound effect playback - Fixed problems with moving units off beached ships - Improvements to resource overlays on the strategy map - Adjustments to faction hostility - Cities/forts now take longer to capture when there are units inside - New option to disable the tutorials in the campaign - Plus various objective, CTD and AI fixes