Full notes
Full Hedra update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Fixed issue when Grass was spawning off the Grid. HUD now shows the type of material and type to be spawned. Additional quality setting for low-end PCs. E button swaps between Voxel/Cluster Spawning. Material/Type more visible on HUD. Finetuned loading sequence. Lowered overall game volume. Map is larger with more room to terrain and voxel art sculpting. Additional safeguards to prevent OffGrid spawning. Holding Left Shift doubles move speed. Middle Mouse Button changes target Voxel Material. Grass only spawns from Loam and spreads on Sand and Loam. Bubs eating Grass is added to save. Lot of small stuff in the backend you won't notice anyway :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
