What changed
1 fix0 additions0 changes0 removals
fixedMain menu has a rotating background showing your map progress. Grass is now being saved to the map between sessions. New main menu music for you to ignore. Avaialble materials to use expanded to: Grass, Sand, Stone, Loam and Water. Build/destroy range adjusted to make it more suitable for precision 3D sculpting. Minor corredctions in HUD size and placement. Added backup saves to overwrite the save game file manually, to reset the map. Fixed bug when a chunky boi appears in the center of the map. Holding the mouse button down spams build/destroy events after a second. Fixed bug when you could build/destroy invalid positions if there was no valid target in crosshair. Bubs burn less calories when moving so they need less food. Some safeguards were added to ensure Grid consistency. Map is extended, map boundaries are lowered so players can get closer to the bottom of the map. Bubs leave bodies behind when they perish and then decompose over time. Additional HUD elements for debugging. All feedback is welcome as usual on the Hedra Discord: https://discord.gg/5mfw5JhwVM
Hedra changes
fixedMain menu has a rotating background showing your map progress. Grass is now being saved to the map between sessions. New main menu music for you to ignore. Avaialble materials to use expanded to: Grass, Sand, Stone, Loam and Water. Build/destroy range adjusted to make it more suitable for precision 3D sculpting. Minor corredctions in HUD size and placement. Added backup saves to overwrite the save game file manually, to reset the map. Fixed bug when a chunky boi appears in the center of the map. Holding the mouse button down spams build/destroy events after a second. Fixed bug when you could build/destroy invalid positions if there was no valid target in crosshair. Bubs burn less calories when moving so they need less food. Some safeguards were added to ensure Grid consistency. Map is extended, map boundaries are lowered so players can get closer to the bottom of the map. Bubs leave bodies behind when they perish and then decompose over time. Additional HUD elements for debugging. All feedback is welcome as usual on the Hedra Discord: https://discord.gg/5mfw5JhwVM
Main menu has a rotating background showing your map progress. Grass is now being saved to the map between sessions. New main menu music for you to ignore. Avaialble materials to use expanded to: Grass, Sand, Stone, Loam and Water. Build/destroy range adjusted to make it more suitable for precision 3D sculpting. Minor corredctions in HUD size and placement. Added backup saves to overwrite the save game file manually, to reset the map. Fixed bug when a chunky boi appears in the center of the map. Holding the mouse button down spams build/destroy events after a second. Fixed bug when you could build/destroy invalid positions if there was no valid target in crosshair. Bubs burn less calories when moving so they need less food. Some safeguards were added to ensure Grid consistency. Map is extended, map boundaries are lowered so players can get closer to the bottom of the map. Bubs leave bodies behind when they perish and then decompose over time. Additional HUD elements for debugging. All feedback is welcome as usual on the Hedra Discord: https://discord.gg/5mfw5JhwVM