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Steam News15 January 20267mo ago

HeavenX 2025 Recap

Our 2025 was a roaring blaze of quality work and camaraderie. This year saw the release of our most successful playtest to date, along with the introduction of a new work schedule that simultaneously kept our output and

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Full HeavenX update

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What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • UI and audio
addedOur 2025 was a roaring blaze of quality work and camaraderie. This year saw the release of our most successful playtest to date, along with the introduction of a new work schedule that simultaneously kept our output and spirits high. We were surprised to find that our busiest year yet fizzled into a satisfyingly calm end. Each member of the team took some holiday time to enjoy weekends with friends, family, and personal pursuits. But the calm has ended, and the stormclouds gather again. We’re committed to tackling 2026 with the same freakish drive and dedication to our game that defined this previous year.
changedWe are wholly focused on launching another playtest at some point in 2026. It may not be an open playtest at first, but we plan on having more of those in the future as well. Keep your eyes on our channels to know when that sort of thing might be happening. To that end, we’re creating a vertical slice of HeavenX’s story system. The programmers have resumed their work on the different applications that serve the story through the game’s virtual desktop. This includes integrating our artist’s UI assets for each application, along with building out all of the features one would expect from business communication software circa 1997. Along with the UI, our artist is designing and building the office space in which the player will experience the story of HeavenX. Our writer, meanwhile, continues to fill the game with written content using our bespoke content creation tools.
addedExpect shorter, less frequent dev logs but more communications from the Zhaoxing Heavy Industries brass. Especially as the playtest nears, you will hear from us, so don’t worry. We’re also developing new methods for outreach to our playerbase, and anticipate tightening our grip over the hearts and minds of our loyal followers. From all of us here at the HeavenX development team- get back to work.

HeavenX changes

addedOur 2025 was a roaring blaze of quality work and camaraderie. This year saw the release of our most successful playtest to date, along with the introduction of a new work schedule that simultaneously kept our output and spirits high. We were surprised to find that our busiest year yet fizzled into a satisfyingly calm end. Each member of the team took some holiday time to enjoy weekends with friends, family, and personal pursuits. But the calm has ended, and the stormclouds gather again. We’re committed to tackling 2026 with the same freakish drive and dedication to our game that defined this previous year.
changedWe are wholly focused on launching another playtest at some point in 2026. It may not be an open playtest at first, but we plan on having more of those in the future as well. Keep your eyes on our channels to know when that sort of thing might be happening. To that end, we’re creating a vertical slice of HeavenX’s story system. The programmers have resumed their work on the different applications that serve the story through the game’s virtual desktop. This includes integrating our artist’s UI assets for each application, along with building out all of the features one would expect from business communication software circa 1997. Along with the UI, our artist is designing and building the office space in which the player will experience the story of HeavenX. Our writer, meanwhile, continues to fill the game with written content using our bespoke content creation tools.
addedExpect shorter, less frequent dev logs but more communications from the Zhaoxing Heavy Industries brass. Especially as the playtest nears, you will hear from us, so don’t worry. We’re also developing new methods for outreach to our playerbase, and anticipate tightening our grip over the hearts and minds of our loyal followers. From all of us here at the HeavenX development team- get back to work.

Our 2025 was a roaring blaze of quality work and camaraderie. This year saw the release of our most successful playtest to date, along with the introduction of a new work schedule that simultaneously kept our output and spirits high. We were surprised to find that our busiest year yet fizzled into a satisfyingly calm end. Each member of the team took some holiday time to enjoy weekends with friends, family, and personal pursuits. But the calm has ended, and the stormclouds gather again. We’re committed to tackling 2026 with the same freakish drive and dedication to our game that defined this previous year.

We are wholly focused on launching another playtest at some point in 2026. It may not be an open playtest at first, but we plan on having more of those in the future as well. Keep your eyes on our channels to know when that sort of thing might be happening. To that end, we’re creating a vertical slice of HeavenX’s story system. The programmers have resumed their work on the different applications that serve the story through the game’s virtual desktop. This includes integrating our artist’s UI assets for each application, along with building out all of the features one would expect from business communication software circa 1997. Along with the UI, our artist is designing and building the office space in which the player will experience the story of HeavenX. Our writer, meanwhile, continues to fill the game with written content using our bespoke content creation tools.

Last year we spent the bulk of our time after the playtest concepting and building these various features for the story system. The bones for nearly all of these applications exist, and are being painstakingly padded with meat to form a living system that is sure to immerse, shock, and entice players of all kinds. In 2025, shortly after the playtest concluded in April, we began work on these systems. Only seven months later, they’re alive. We could, frankly, release this game with the systems as they currently exist in two months, and the game would function. But function alone is the bare minimum. The work of this year has been cut out for us, we must ensure that each feature is as vivid, exciting, and addictive as it is usable.

Expect shorter, less frequent dev logs but more communications from the Zhaoxing Heavy Industries brass. Especially as the playtest nears, you will hear from us, so don’t worry. We’re also developing new methods for outreach to our playerbase, and anticipate tightening our grip over the hearts and minds of our loyal followers. From all of us here at the HeavenX development team- get back to work.

Source

Steam News / 15 January 2026

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