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- HeavenX
HeavenX Devlog 0018
I read something recently that I have been thinking about a lot lately, and it's the reason I'm writing this. The phrase "luck surface area" was coined by Jason Roberts in a 2010 "Codus Operandi" blog post, and the idea…
Security3 changesBalance - HeavenX
HeavenX Devlog 0017
ART I'm still pushing the desktop UI to the finish line. I don't have much to add on that topic that hasn't been said in previous devlogs. If you know a decent pixel artist (Or you are one, and you're reading this) cons…
Patch notes9 changesUI/audioServer - HeavenX
HeavenX Devlog 0016
DEV I'm in the last 20% of the virtual desktop right now, and I can tell you, its starting to drive me crazy. Wiring, plumbing, syncing, basically the glue that makes the fun stuff possible. So while I slosh through it,…
Event6 changesBalanceStore - HeavenX
HeavenX Devlog 0015
Narrative Describing the process through which NPC dialogue goes from my head, to Unity, to HeavenX is much like an episode of How it’s Made. But not the interesting sort of episode, the kind that you put on to fall asl…
Store5 changesUI/audio - HeavenX
HeavenX Devlog 0014
Narrative Since the halcyon days of planning and pre-production for HeavenX, the game’s web of interactive systems and questlines has only grown. Unlike those gentler days, where work consisted of casual talks through M…
Event7 changesGameplayUI/audio - HeavenX
HeavenX Devlog 0013
"Demand for the eternal is, conservatively, total. There is no market we will not eventually serve, and no customer who can ultimately decline." - Shen Fang, ZHI Sales Director --- Most games hand you a computer as set…
Announcement2 changesUI/audio - HeavenX
HeavenX 2025 Recap
Our 2025 was a roaring blaze of quality work and camaraderie. This year saw the release of our most successful playtest to date, along with the introduction of a new work schedule that simultaneously kept our output and…
Announcement3 changesGameplayUI/audio - HeavenX
HeavenX Devlog 0012
I’m not a pixel artist. I don’t really draw. Most of my background is in 3D, production design, and UI/UX. At work I make sports gambling ad's. But HeavenX needed desktop icons. A lot of them. And they had to look like…
Announcement3 changesUI/audioPerformance - HeavenX
HeavenX Devlog 0011
The Myth of Specialization We’re a small team. Smaller now than a few years ago, and we were small even then. Now it’s just four of us, each wearing many hats, on one mission. We’ve all had to learn a great deal to keep…
Patch notes2 changesGameplay - HeavenX
HeavenX Devlog 0010
Dues Ex Machina I have wanted to get this story down for a while, and lately, its been fresh in my head as we work on new systems for HeavenX. Its a real world example of how a tiny prototype to can spark excitement and…
Patch notes6 changesGameplayPerformance - HeavenX
HeavenX Devlog 0009
My current project within HeavenX isn't all that exciting. I can't speak to the creative side of building UI, but on the implementation side it's a lot of tedious positioning and writing code to glue things together. So…
Patch notes3 changesUI/audioPerformance - HeavenX
HeavenX Devlog 0008
In-Universe Software Designing in-universe software for HeavenX has three core requirements: it needs to look like actual office software, it needs to look cool, and it still has to function as a usable video game UI. H…
Event6 changesUI/audio - HeavenX
HeavenX Devlog 0007
Faces to the Faceless We love instant messaging. Gone are the wrinkled pieces of stationery clutched to the chests of distant lovers through long nights, along with the exhilarating ring of a long expected call from the…
Patch notes1 changeServer - HeavenX
HeavenX Devlog 0006
Philosophy + Retrospective on Loadout Cards I’ve been wanting to jot my thoughts down on this since the April playtest. The loadout card system has been the most ambitious, and most argued about, feature in HeavenX. It…
Event14 changesPerformanceGameplay - HeavenX
HeavenX Devlog 0005
The Movement Controller Initially HeavenX used an off the shelf movement controller. It was good enough to get a prototype off the ground, and carry us through multiple playtests. For many games that's good enough, but,…
Patch notes3 changesGameplayMaps - HeavenX
HeavenX Devlog 0004
UI/UX as Worldbuilding User interfaces are meant to disappear. They exist as conduit between a player and a game. Characters "in universe" do not experience the same things a player does through the screen -- it is gami…
Patch notes11 changesUI/audioGameplay






