In this update8
Full notes
Full Heaven's Glaive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Fixes
Heaven's Glaive changes
Heaven's Glaive Demo Ver. 0.2d
The road to Next Fest!
Headline Features:
New story content!
New Forest area to explore! (Austrmarch)
New Playable Party Member! (Cain)
New Shops/Buildings in Principium Town!
Added a Sidequest in Principium Town!
Gameplay Adjs:
A new Save/Load Screen has been added to make Saving, Loading and deleting save files easier.
Blue Chamomile properly revives KO’d Party members.
Removed requirement to play through prologue
UI/Visual:
Improved visual clarity for text
Added new icons for Items
Renamed Skills types in the battle menu
Added Mini-Map V1 to help navigate the wilds
Improved pause menu art.
Adjusted dialogue bubbles.
Redesigned Protaganist selection screen. (Shoutout to @bats for the bug report!)
Combat/Battle Adjs:
Cain & Arven have slight DEF penetration when they use their attacks.
Pass actions have been slightly reworked: they'll granting an additional AP on use- At the cost of temporarily lowering your defense. (Use pass actions cautiously!)
Technical Changes:
Berries now regrow over time, so they will no longer be a finite resource.
Reworked some sound effects.
Bugfixes:
Fixed a few issues with old pass actions.
Various Bugfixes.
Store page:
Added new art for the capsules and library images.
Dev Note:
Older demo saves may not function properly, and it is recommended to play on a newer save to experience the new content. Sorry for the inconvenience
Remember to Use code:hgprev02demo in the game properties -> game versions & betas to access patch 0.2D early.
Source
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