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Steam News19 July 20187y ago

Patch Notes 19th of July

Patch notes 19th of July New bows added: -trueshot bow -multishot bow -powershot bow New quivers added: -Freezing quiver. -Explosive quiver. New effects added: -Fireworks when game ends. -Archer arrow hit effect.

Full notes

Full Heavenly Duels update

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What changed

1 fix0 additions0 changes0 removals
  • Server
fixedPatch notes 19th of July New bows added: -trueshot bow -multishot bow -powershot bow New quivers added: -Freezing quiver. -Explosive quiver. New effects added: -Fireworks when game ends. -Archer arrow hit effect. -Digger dirt particles when moving. -Wizard cloud, lightning and area indicator. New features: -Steam achievements added for game. -Randomize only units that have not been selected to loadout. -Controller linerenderer enabled on menu only when pointing at teleport zone. -1 second trigger holding time when pointing at portals to prevent accidental teleportation. -New duration indicators for timed units. -Music can be muted and the setting saves when entering menu. -Orbs wont break when you hold them anymore. -New table visuals added. -New menu graphical assets added. -New cool drinkable fame as reward from lootbox. -Halo effect for player characters. -New textures for player characters. -Moved unit order on the table a bit, the tutorial loadout and default units stay the same. Balance: -Freeze spell duration increased to 10 seconds. -Orbs of time now increase time for timed units, 1 second for each tier. -Beebox duration increased to 48 seconds (9 bees summoned on lifetime). -Deploying units behind the main base is no longer possible. Other changes: -Added sounds for spells. -New bot portal selection visuals. -Fixed the almost never expiring beebox. -Disabled pvp portal and friend matchmaking portal when not connected to server. -Fixed bot portal selection bug. -Deleted playerprogress, made new system for data. -Fame reward now should save even if you quit the game before claiming the rewards. -Units should now snap to slots from close range. -Units can no longer be deployed within eachother with the new spawning system. -Replaced old tutorial deployment instructions with updated ones.

Heavenly Duels changes

fixedPatch notes 19th of July New bows added: -trueshot bow -multishot bow -powershot bow New quivers added: -Freezing quiver. -Explosive quiver. New effects added: -Fireworks when game ends. -Archer arrow hit effect. -Digger dirt particles when moving. -Wizard cloud, lightning and area indicator. New features: -Steam achievements added for game. -Randomize only units that have not been selected to loadout. -Controller linerenderer enabled on menu only when pointing at teleport zone. -1 second trigger holding time when pointing at portals to prevent accidental teleportation. -New duration indicators for timed units. -Music can be muted and the setting saves when entering menu. -Orbs wont break when you hold them anymore. -New table visuals added. -New menu graphical assets added. -New cool drinkable fame as reward from lootbox. -Halo effect for player characters. -New textures for player characters. -Moved unit order on the table a bit, the tutorial loadout and default units stay the same. Balance: -Freeze spell duration increased to 10 seconds. -Orbs of time now increase time for timed units, 1 second for each tier. -Beebox duration increased to 48 seconds (9 bees summoned on lifetime). -Deploying units behind the main base is no longer possible. Other changes: -Added sounds for spells. -New bot portal selection visuals. -Fixed the almost never expiring beebox. -Disabled pvp portal and friend matchmaking portal when not connected to server. -Fixed bot portal selection bug. -Deleted playerprogress, made new system for data. -Fame reward now should save even if you quit the game before claiming the rewards. -Units should now snap to slots from close range. -Units can no longer be deployed within eachother with the new spawning system. -Replaced old tutorial deployment instructions with updated ones.

Patch notes 19th of July New bows added

-trueshot bow -multishot bow -powershot bow New quivers added: -Freezing quiver. -Explosive quiver.

New effects added

-Fireworks when game ends. -Archer arrow hit effect. -Digger dirt particles when moving. -Wizard cloud, lightning and area indicator.

New features

-Steam achievements added for game. -Randomize only units that have not been selected to loadout. -Controller linerenderer enabled on menu only when pointing at teleport zone. -1 second trigger holding time when pointing at portals to prevent accidental teleportation. -New duration indicators for timed units. -Music can be muted and the setting saves when entering menu. -Orbs wont break when you hold them anymore. -New table visuals added. -New menu graphical assets added. -New cool drinkable fame as reward from lootbox. -Halo effect for player characters. -New textures for player characters. -Moved unit order on the table a bit, the tutorial loadout and default units stay the same.

Balance

-Freeze spell duration increased to 10 seconds. -Orbs of time now increase time for timed units, 1 second for each tier. -Beebox duration increased to 48 seconds (9 bees summoned on lifetime). -Deploying units behind the main base is no longer possible.

Other changes

-Added sounds for spells. -New bot portal selection visuals. -Fixed the almost never expiring beebox. -Disabled pvp portal and friend matchmaking portal when not connected to server. -Fixed bot portal selection bug. -Deleted playerprogress, made new system for data. -Fame reward now should save even if you quit the game before claiming the rewards. -Units should now snap to slots from close range. -Units can no longer be deployed within eachother with the new spawning system. -Replaced old tutorial deployment instructions with updated ones.

Source

Steam News / 19 July 2018

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