What changed
1 fix0 additions0 changes0 removals
fixedPatch notes 12th of July Features: -Added new match confirmation window on pvp. -Returning to default state if other player declines. -Added friend matchmaking(challenging your friends) note: friendpvp and pvp only works if you are on the same server. -Added option to switch server on menuwheel. -Added new UI elements like new unitwheel and new menuwheel visuals. -Added new power orb models and textures. -Added new "swipe" unit selection option to make unitselection easier on all platforms. (you can toggle the old system on if you want to use that) -Units now get deployed on trigger release rather than press down. -Disabled unit deployment with touchpad clicking -Added new healthbars for towers, and replaced ammo bars with individual ammo indicators. -Added new player character models to game, which track the movements of the player. -Rounded lasthit rewards to avoid very long floats. -Reduced lasthit rewards to be divided by the amount unit of summoned at once. -Timed units have new time indicator circles to replace the time bars. -Added timescaling to rewards, you get betterrewards on longer game. -Added small reward even if you lose a pvp game. -ELO points now get scaled by the match duration in addition to the rank difference between players. -New tooltips for units. -Showing deck units on hand below unitwheel in order which they will pop up. -Added some different bow and quiver rewards. -Fixed error that would occur when grabbing items from other hand. Balance changes: -Reduced Bee box duration from 45 to 40seconds. -Reduced Ballista range from 20 to 10. -Increased amount of archers deployed at once to 2. This was a quick patch to get feedback on the new controls, we'll be changing those and implementing new fixes and improvements soon.
Heavenly Duels changes
fixedPatch notes 12th of July Features: -Added new match confirmation window on pvp. -Returning to default state if other player declines. -Added friend matchmaking(challenging your friends) note: friendpvp and pvp only works if you are on the same server. -Added option to switch server on menuwheel. -Added new UI elements like new unitwheel and new menuwheel visuals. -Added new power orb models and textures. -Added new "swipe" unit selection option to make unitselection easier on all platforms. (you can toggle the old system on if you want to use that) -Units now get deployed on trigger release rather than press down. -Disabled unit deployment with touchpad clicking -Added new healthbars for towers, and replaced ammo bars with individual ammo indicators. -Added new player character models to game, which track the movements of the player. -Rounded lasthit rewards to avoid very long floats. -Reduced lasthit rewards to be divided by the amount unit of summoned at once. -Timed units have new time indicator circles to replace the time bars. -Added timescaling to rewards, you get betterrewards on longer game. -Added small reward even if you lose a pvp game. -ELO points now get scaled by the match duration in addition to the rank difference between players. -New tooltips for units. -Showing deck units on hand below unitwheel in order which they will pop up. -Added some different bow and quiver rewards. -Fixed error that would occur when grabbing items from other hand. Balance changes: -Reduced Bee box duration from 45 to 40seconds. -Reduced Ballista range from 20 to 10. -Increased amount of archers deployed at once to 2. This was a quick patch to get feedback on the new controls, we'll be changing those and implementing new fixes and improvements soon.
Patch notes 12th of July Features
-Added new match confirmation window on pvp. -Returning to default state if other player declines. -Added friend matchmaking(challenging your friends) note: friendpvp and pvp only works if you are on the same server. -Added option to switch server on menuwheel. -Added new UI elements like new unitwheel and new menuwheel visuals. -Added new power orb models and textures. -Added new "swipe" unit selection option to make unitselection easier on all platforms. (you can toggle the old system on if you want to use that) -Units now get deployed on trigger release rather than press down. -Disabled unit deployment with touchpad clicking -Added new healthbars for towers, and replaced ammo bars with individual ammo indicators. -Added new player character models to game, which track the movements of the player. -Rounded lasthit rewards to avoid very long floats. -Reduced lasthit rewards to be divided by the amount unit of summoned at once. -Timed units have new time indicator circles to replace the time bars. -Added timescaling to rewards, you get betterrewards on longer game. -Added small reward even if you lose a pvp game. -ELO points now get scaled by the match duration in addition to the rank difference between players. -New tooltips for units. -Showing deck units on hand below unitwheel in order which they will pop up. -Added some different bow and quiver rewards. -Fixed error that would occur when grabbing items from other hand.
Balance changes
-Reduced Bee box duration from 45 to 40seconds. -Reduced Ballista range from 20 to 10. -Increased amount of archers deployed at once to 2. This was a quick patch to get feedback on the new controls, we'll be changing those and implementing new fixes and improvements soon.