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Steam News22 April 20179y ago

Beta Patch 396

Patch 396 is available now on the beta branch. Don’t know how to access beta? Read this .

Full notes

Full Heathen Engineering's Terran update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Compatibility
  • Gameplay
changedPatch 396 is available now on the beta branch. Don’t know how to access beta? Read this .
addedTechnicalVulkan graphics API support has been added to the Windows and Linux builds; and DirectX 12 graphics API support has been added for the Windows build. The current build automatically selects the desired API based on the system’s capabilities. The following order is used during the selection process. Vulkan first else (DX 12 > DX 11 > DX 9) or (OpenGL Core) for Mac Metal is favoured with OpenGL Core as a fallback. We are reviewing options to allow gamers to dictate which rendering API will be used before launch. Font rendering has been improved for many of the text fields where font pt is less than or equal to 14pts. This will be rolled out to other areas of the UI in later patches. New key bindings added for ‘Open Tasks’ (default T), ‘Open Inventory’ (default I) and ‘Overclock’ (default Tab).
changedGameShips; Corrected an issue where weapon parts could become orphaned from their parent hulls causing the Weapon counts to appear doubled from the actual ship design. Ships; corrected an issue preventing ships with 4 or more parent > child layers from initializing correctly. Alpha One Station; Several structure colliders where not registering correctly allowing the player to fly through some buildings. Some have been corrected, remaining collision issues will be resolved in upcoming patches. Alpha One Station; A placeholder way point has been added to the currier task to reduce confusion for players. This repeatable task will be updated in coming patches with its intended set of contacts, way points and task branches. Combat HUD; Overclock previously referred to as Command Mode (slow time and access mouse cursor) has been reenabled. By default this is mapped to the Tab key and can be rebound in the settings view. For this build time adjustment is hardcoded, this will be updated in later patchs to slow time by an amount relative to the pilots concentration level as dictated by installed pilot enhancements. Combat HUD; Task lists, and task givers. Previously players where required to fly within a given proximity of a task giver in order to access that givers tasks, now ‘public’ tasks can be accessed from the Combat HUD’s ‘Tasks’ view (default key T) from anywhere within local space. Note Special tasks still require the player to interact with a contact point or fulfil other conditions before showing in the tasks view. Intractable objects in space can still be used to open the task panel. Fleet Manager > Edit; Updated the behaviour of Add Parts and rearranged controls to improve workflow. Fleet Manager > Edit; added scene gizmo allowing the player to transition the camera to any axis e.g. look down X, Y, Z (positive or negative). This control also allows the players to toggle between Orthographic and traditional perspective views and will persist through Edit, Rig and Transform modes. Fleet Manager > Edit; Camera has been updated to orbit the last focused element on rotation. This behaviour will be further refined based on feedback. Fleet Manager > Edit; Local & Global transform and Position and Rotation transform mode buttons have been rearranged around the Position and Rotation input fields. Fleet Manager > Edit; Part selection ‘in-view’ e.g. clicking on part in the work space. The system will now first deselect currently selected parts emulating the same behaviour as the Tree View selection process. Note you can select multiple parts by holding ‘Ctrl’ while selecting this is true for both the Tree View and the ‘in-view’ part selection processes. Fleet Manager > Edit; Tree view drag and drop operation for reparenting parts has been updated to correct duplication issues. The tree view still has known issues during the ‘add part’ operation however these are display only and should not affect the actual ship design. Typically, incorrect rendering such as node duplication can be corrected by collapsing and re-expanding a node. Further fixes will be made in upcoming patches to correct the remaining issues with the Tree View control.

Heathen Engineering's Terran changes

changedPatch 396 is available now on the beta branch. Don’t know how to access beta? Read this .
addedVulkan graphics API support has been added to the Windows and Linux builds; and DirectX 12 graphics API support has been added for the Windows build. The current build automatically selects the desired API based on the system’s capabilities. The following order is used during the selection process. Vulkan first else (DX 12 > DX 11 > DX 9) or (OpenGL Core) for Mac Metal is favoured with OpenGL Core as a fallback. We are reviewing options to allow gamers to dictate which rendering API will be used before launch. Font rendering has been improved for many of the text fields where font pt is less than or equal to 14pts. This will be rolled out to other areas of the UI in later patches. New key bindings added for ‘Open Tasks’ (default T), ‘Open Inventory’ (default I) and ‘Overclock’ (default Tab).
changedShips; Corrected an issue where weapon parts could become orphaned from their parent hulls causing the Weapon counts to appear doubled from the actual ship design. Ships; corrected an issue preventing ships with 4 or more parent > child layers from initializing correctly. Alpha One Station; Several structure colliders where not registering correctly allowing the player to fly through some buildings. Some have been corrected, remaining collision issues will be resolved in upcoming patches. Alpha One Station; A placeholder way point has been added to the currier task to reduce confusion for players. This repeatable task will be updated in coming patches with its intended set of contacts, way points and task branches. Combat HUD; Overclock previously referred to as Command Mode (slow time and access mouse cursor) has been reenabled. By default this is mapped to the Tab key and can be rebound in the settings view. For this build time adjustment is hardcoded, this will be updated in later patchs to slow time by an amount relative to the pilots concentration level as dictated by installed pilot enhancements. Combat HUD; Task lists, and task givers. Previously players where required to fly within a given proximity of a task giver in order to access that givers tasks, now ‘public’ tasks can be accessed from the Combat HUD’s ‘Tasks’ view (default key T) from anywhere within local space. Note Special tasks still require the player to interact with a contact point or fulfil other conditions before showing in the tasks view. Intractable objects in space can still be used to open the task panel. Fleet Manager > Edit; Updated the behaviour of Add Parts and rearranged controls to improve workflow. Fleet Manager > Edit; added scene gizmo allowing the player to transition the camera to any axis e.g. look down X, Y, Z (positive or negative). This control also allows the players to toggle between Orthographic and traditional perspective views and will persist through Edit, Rig and Transform modes. Fleet Manager > Edit; Camera has been updated to orbit the last focused element on rotation. This behaviour will be further refined based on feedback. Fleet Manager > Edit; Local & Global transform and Position and Rotation transform mode buttons have been rearranged around the Position and Rotation input fields. Fleet Manager > Edit; Part selection ‘in-view’ e.g. clicking on part in the work space. The system will now first deselect currently selected parts emulating the same behaviour as the Tree View selection process. Note you can select multiple parts by holding ‘Ctrl’ while selecting this is true for both the Tree View and the ‘in-view’ part selection processes. Fleet Manager > Edit; Tree view drag and drop operation for reparenting parts has been updated to correct duplication issues. The tree view still has known issues during the ‘add part’ operation however these are display only and should not affect the actual ship design. Typically, incorrect rendering such as node duplication can be corrected by collapsing and re-expanding a node. Further fixes will be made in upcoming patches to correct the remaining issues with the Tree View control.

Patch 396 is available now on the beta branch. Don’t know how to access beta? Read this .

Patch Notes

This patch addresses several general issues with the 387 build providing better guidance for players regarding incomplete elements and features. The Ship Editor portion of Fleet Manager has received a number of updates to improve the handling of the camera and selection processes based on player feedback. Updates to the Rena Borsch task line are underway and will be available in upcoming patches.

Technical

Vulkan graphics API support has been added to the Windows and Linux builds; and DirectX 12 graphics API support has been added for the Windows build. The current build automatically selects the desired API based on the system’s capabilities. The following order is used during the selection process. Vulkan first else (DX 12 > DX 11 > DX 9) or (OpenGL Core) for Mac Metal is favoured with OpenGL Core as a fallback. We are reviewing options to allow gamers to dictate which rendering API will be used before launch. Font rendering has been improved for many of the text fields where font pt is less than or equal to 14pts. This will be rolled out to other areas of the UI in later patches. New key bindings added for ‘Open Tasks’ (default T), ‘Open Inventory’ (default I) and ‘Overclock’ (default Tab).

Game

Ships; Corrected an issue where weapon parts could become orphaned from their parent hulls causing the Weapon counts to appear doubled from the actual ship design. Ships; corrected an issue preventing ships with 4 or more parent > child layers from initializing correctly. Alpha One Station; Several structure colliders where not registering correctly allowing the player to fly through some buildings. Some have been corrected, remaining collision issues will be resolved in upcoming patches. Alpha One Station; A placeholder way point has been added to the currier task to reduce confusion for players. This repeatable task will be updated in coming patches with its intended set of contacts, way points and task branches. Combat HUD; Overclock previously referred to as Command Mode (slow time and access mouse cursor) has been reenabled. By default this is mapped to the Tab key and can be rebound in the settings view. For this build time adjustment is hardcoded, this will be updated in later patchs to slow time by an amount relative to the pilots concentration level as dictated by installed pilot enhancements. Combat HUD; Task lists, and task givers. Previously players where required to fly within a given proximity of a task giver in order to access that givers tasks, now ‘public’ tasks can be accessed from the Combat HUD’s ‘Tasks’ view (default key T) from anywhere within local space. Note Special tasks still require the player to interact with a contact point or fulfil other conditions before showing in the tasks view. Intractable objects in space can still be used to open the task panel. Fleet Manager > Edit; Updated the behaviour of Add Parts and rearranged controls to improve workflow. Fleet Manager > Edit; added scene gizmo allowing the player to transition the camera to any axis e.g. look down X, Y, Z (positive or negative). This control also allows the players to toggle between Orthographic and traditional perspective views and will persist through Edit, Rig and Transform modes. Fleet Manager > Edit; Camera has been updated to orbit the last focused element on rotation. This behaviour will be further refined based on feedback. Fleet Manager > Edit; Local & Global transform and Position and Rotation transform mode buttons have been rearranged around the Position and Rotation input fields. Fleet Manager > Edit; Part selection ‘in-view’ e.g. clicking on part in the work space. The system will now first deselect currently selected parts emulating the same behaviour as the Tree View selection process. Note you can select multiple parts by holding ‘Ctrl’ while selecting this is true for both the Tree View and the ‘in-view’ part selection processes. Fleet Manager > Edit; Tree view drag and drop operation for reparenting parts has been updated to correct duplication issues. The tree view still has known issues during the ‘add part’ operation however these are display only and should not affect the actual ship design. Typically, incorrect rendering such as node duplication can be corrected by collapsing and re-expanding a node. Further fixes will be made in upcoming patches to correct the remaining issues with the Tree View control.

Source

Steam News / 22 April 2017

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