Full notes
Full Heat Death update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
Today's patch is mainly focused on improving the map in 'long mode'. There's no gameplay changes here, only visual changes: - A new overhead view makes it so you no longer need to move the camera around. - Unimportant or irrelevant information has been de-emphasised. - (higher difficulties) It should now be clearer which nodes are consumed.
Features: - The card 'Clot' now works with the 'double damage' and 'triple damage' upgrades
Fixes: - The order in which buffs/debuffs apply was backwards. Should be left to right, not right to left. This has been fixed. (Relevant bug: The enemy 'Revenge' should now interact correctly with the "Total Obscurity+" debuff) - Fixed 'Hurl' dealing more damage than intended. - Fixed Diesel and similar cards not giving energy before an extra turn has passed. - Fixed a case where the game would softlock when trying to remove a card from your deck.
Source
Changelog.gg summarizes and formats this update. How we read updates.
