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Steam News28 July 202618d ago

HOI IV Dev Corner - Military Production

Hello, I am Zwirbaum, Game Designer for Hearts of Iron, and it is once again the unfortunate for you my time in the dev corner spotlight.

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Hello, I am Zwirbaum, Game Designer for Hearts of Iron, and it is once again the unfortunate for you my time in the dev corner spotlight.

Anyways, without further ado, let’s get started with today’s topic - Military Production. And once again I will resort to acting a bit mysteriously, while asking some questions.

  • Military Production operates on an abstracted pool of the factories, which means that you can always re-assign your factories to produce something that you need, and regardless of what is happening to your industry, your highest priority of production will be going offline last. - Do you like that system? And if so, what do you like about it? Likewise, what do you not like about it?

  • All Factories are pretty much equal to each other, and they can build whatever they want and whatever they like. - Do you like that universal system of production, where each of the ‘military’ factories is completely interchangeable?

  • How does physical location influence your decision of building the factories? Does it matter whether you place them closer to your enemies or are you trying to put them as far as possible from the potential enemies? Or do you not care at all, and just try to max out the local construction boosts, like Dams or Infrastructure? - Do you think that this is already enough of the decision making, or would you like to see more considerations taken into account?

And that’s all from me this week, thanks for reading, and until next time, Farewell!

/Zwirbaum

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Steam News / 28 July 2026

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