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Steam News21 July 202625d ago

HOI IV Dev Corner | Civilian Economy & Consumer Goods

Hello, I am Zwirbaum, Game Designer for Hearts of Iron, and uncharacteristically for me, instead of writing an entire wall of text, I am just going to ask a couple of questions that are very much tied to the ‘ Economy ’

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Hello, I am Zwirbaum, Game Designer for Hearts of Iron, and uncharacteristically for me, instead of writing an entire wall of text, I am just going to ask a couple of questions that are very much tied to the ‘ Economy ’ side of the gameplay.

What changed

1 fix0 additions4 changes0 removals
  • Balance
  • Gameplay
changedHello, I am Zwirbaum , Game Designer for Hearts of Iron, and uncharacteristically for me, instead of writing an entire wall of text, I am just going to ask a couple of questions that are very much tied to the ‘ Economy ’ side of the gameplay.
changedHow do you feel about the ‘Civilian Economy’ that currently exists within the game - as in anything that relates to the building construction, using civilian factories for trading, laws etc.? - Is there something missing when it comes to the ‘Civilian Economy’? - How do you feel about the current depth of it? - Do you feel that the current system fulfills your immersion of what is/and or should be the Civilian Economy, also in an appropriate timeframe?
changedWhat and how do you feel about the Consumer Goods as they are right now? - Do you think it does fulfill its role, narratively, and in gameplay terms? - Do you feel like there is something missing when it comes to the Consumer Goods? - How do you feel about the fact that Consumer Goods are purely ‘negative’, and it is always better to lower their %-demand in-game?
changedGive you a chance to ask our developers questions, and perhaps even let us know if there’s anything glaringly obvious we missed
fixed(and may still have time to either fix quickly, or already start planning to include in a future Patch; being a Day-x, Hotfix or a War Effort.)

And those are as follows:

  • How do you feel about the ‘Civilian Economy’ that currently exists within the game - as in anything that relates to the building construction, using civilian factories for trading, laws etc.? - Is there something missing when it comes to the ‘Civilian Economy’? - How do you feel about the current depth of it? - Do you feel that the current system fulfills your immersion of what is/and or should be the Civilian Economy, also in an appropriate timeframe?

  • What and how do you feel about the Consumer Goods as they are right now? - Do you think it does fulfill its role, narratively, and in gameplay terms? - Do you feel like there is something missing when it comes to the Consumer Goods? - How do you feel about the fact that Consumer Goods are purely ‘negative’, and it is always better to lower their %-demand in-game?

  • What do you think about current Economic Laws? - Do you like them,and their effects? - Do you like the fact that higher mobilization is (ALMOST) always a better choice? - How would you react if there would be some more nuance or considerations between adopting different Economic Law?

And this is it all from me today, thanks for reading, and until next time, Farewell!

/Zwirbaum

Good to know: The difference between a Dev Diary and a Dev Corner By now (most of you) you will know that we have two main types of Developer post:

Developer Diaries

  • Start appearing closer to release

  • Give you more detailed insight into content that’s more or less finished and is being polished

  • Will generally include a plethora of images and screenshots

  • Give you a chance to ask our developers questions, and perhaps even let us know if there’s anything glaringly obvious we missed

  • (and may still have time to either fix quickly, or already start planning to include in a future Patch; being a Day-x, Hotfix or a War Effort.)

Developer Corners, like this one, serve a different purpose. They:

  • Need your feedback, specific to the Dev Corner

  • Should be short and to the point

  • May or may not include any images

  • May generally give you some idea of something that might come in future content, but it’s not guaranteed

  • Are not usually planned far ahead. Instead, if at any point any developer has something they want to get feedback on, we’ll pick an upcoming weekly slot, usually a Tuesday or a Thursday

Source

Steam News / 21 July 2026

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