Update log
Full Heartbound update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
- Performance
- Maps
This is the monthly update build for February 2026. This one adds a ton of polish and new art to the final combat scene in Animus. It also sets up all of the components to work on new areas in Jotunheim. Next months update will be focusing on Muspelheim which is the lava area accessible by being
more curious
throughout your run and choosing the world on the right during world selection. I will also be adding a number of routes, minigames, and new dialogue to this combat encounter as we go forward as soon as Shaye finishes the art for it.
I wanted to do a lot more this month but I hurt my back quite badly. Had to take over a week off of doing anything and just lay in bed like a slug. Sorry if you don't find this content to be enough of a patch as a result. Stay tuned for next month.
Known Issues
Russian language has not been updated past Fern/Rhode in Animus.
English is the only language past the Mossbacks.
There are missing mini-game variants in the fight with
The Aspects
.
New Content
Combat with
The Aspects
has been updated with new dialogue.
Misery
now has a health indicator animation in the fight with
The Aspects
.
Misery
now has an idle animation in the fight with
The Aspects
.
Misery
now has a charge up animation in the fight with
The Aspects
.
Misery
now has a laser animation in the fight with
The Aspects
.
Mania
now has a health indicator animation in the fight with
The Aspects
.
Mania
now has an idle animation in the fight with
The Aspects
.
Mania
now has a charge up animation in the fight with
The Aspects
.
Mania
now has a laughing animation in the fight with
The Aspects
.
There is now health border art in the fight with
The Aspects
.
The fight with
The Aspects
has been split into three major phases to better introduce the characters.
Setup tracking components for all of the choices in
The Clash
to make them matter for characters showing up during the fight with
The Aspects
.
Redesigned the puzzle beyond the
Great Iron Gate
in Muspelheim.
The ARG has been updated with additional content.
Bug Fixes
Fixed a softlock during combat with
The Aspects
when dying during the same combat action as winning the encounter.
Improved combat performance by reducing the number of objects allocated for damage when total damage is 100 or more.
A minor texture error was fixed for the shadowed version of
Mania
.
Properly spoiler tagged this months update for those who wanted it done.
Bug Reporting
Please report any issues on our official Discord at https://discord.gg/piratesoftware
There is a channel called #heartbound-ticket where you can report stuff!
Include a screenshot, it makes things much easier to fix!
Upcoming Content
Muspelheim initial exploration and puzzle room.
Additional mini-games in the fight with
The Aspects
.
Here are some ancient bonus doodles of Muus and Snifl from the upcoming chapter. Been looking forward to sharing their stories with you for a long time now. With Animus wrapped up we can finally get moving on this. Don't forget the penguins either.
Source
