Update log
Full Heartbound update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
This is the monthly update build for November. It focuses on adding storyline to The Picnic in the form of a number of routes for Shelly and Sheldon. As always, writing is the lions share of work left in the game. It takes time but I will keep releasing monthly updates until it is done.
You can reach The Picnic by
progressing through the Mossbacks storyline without killing them.
If you're having trouble finding this section of the game reach out on the official Discord and talk to people in the #Heartbound channel. You can reach this channel by selecting the Heartbound role under #channels-and-roles. There are a ton of routes so it can be unwieldly to find specific areas at times.
With this update The Picnic only needs some minor polish and route changes. After that I will be working on the final fight scene for Animus. This may take more than one update to complete so I might release new environments for Jotunheim while working on it.
Known Issues
Russian language has not been updated past Fern/Rhode in Animus.
English is the only language past the Mossbacks.
New Content
The Picnic is now accessible.
The Picnic now has multiple routes as detailed below.
You decide to yell at the Mossbacks.
You decide to not yell at the Mossbacks.
This is a capstone scene that adds a final choice for the Mossbacks..
Bug Fixes
Tightened up the door lighting model in Emelio's house.
Tightened up the door lighting model in the mines.
Fixed the Time system in Animus to no longer hang at midnight.
Fixed the Pocketwatch hand speed when skipping time.
Bug Reporting
Please report any issues on our official Discord at https://discord.gg/piratesoftware
There is a channel called #heartbound-ticket where you can report stuff!
Include a screenshot, it makes things much easier to fix!
Upcoming Content
Jotunheim puzzle rooms.
Animus final fight scene.
ARG Update
Source
