What changed
0 fixes1 addition2 changes1 removal
changed- For two-ish weeks, all players are BEEFIER!I published that last update with haste (got worried about players getting one-shotted). I played a bit yesterday, and got annoyed at how long thing were taking to kill, so I bumped spell damage back up the original values.
added- For two-ish weeks, all players are BEEFIER!Now, about that damage resistance. Players on older versions start their game with 10 health, resulting in a one-hit-death from literally everything in the game. Moving forward, players will start with 20 health (hint: if you need more health, there's a Health Booster very close to the Pillow Fort). To accommodate for players on older versions that start with only 10 health, I've added a damage resistance modifier that prevents players from getting one-hit-deaths.
changed- For two-ish weeks, all players are BEEFIER!Suggestion! If you are not very far in the game, find "Reset Save File" in the "Abilities & Modifiers" tab. Hitting this button will put your base health up to 20 points.
removed- For two-ish weeks, all players are BEEFIER!This is a temporary fix. I will be removing this in a 1-2 weeks to give players some time to catch up and get their base health above 10 points. This damage resistance tweak makes late-game players very tanky, so take advantage of this while you can.
Heart Lock: A Cozy Intro To Spellcraft changes
changedI published that last update with haste (got worried about players getting one-shotted). I played a bit yesterday, and got annoyed at how long thing were taking to kill, so I bumped spell damage back up the original values.
addedNow, about that damage resistance. Players on older versions start their game with 10 health, resulting in a one-hit-death from literally everything in the game. Moving forward, players will start with 20 health (hint: if you need more health, there's a Health Booster very close to the Pillow Fort). To accommodate for players on older versions that start with only 10 health, I've added a damage resistance modifier that prevents players from getting one-hit-deaths.
changedSuggestion! If you are not very far in the game, find "Reset Save File" in the "Abilities & Modifiers" tab. Hitting this button will put your base health up to 20 points.
removedThis is a temporary fix. I will be removing this in a 1-2 weeks to give players some time to catch up and get their base health above 10 points. This damage resistance tweak makes late-game players very tanky, so take advantage of this while you can.
- Spell damage is back to normal!
- For two-ish weeks, all players are BEEFIER!
I published that last update with haste (got worried about players getting one-shotted). I played a bit yesterday, and got annoyed at how long thing were taking to kill, so I bumped spell damage back up the original values.
Now, about that damage resistance. Players on older versions start their game with 10 health, resulting in a one-hit-death from literally everything in the game. Moving forward, players will start with 20 health (hint: if you need more health, there's a Health Booster very close to the Pillow Fort). To accommodate for players on older versions that start with only 10 health, I've added a damage resistance modifier that prevents players from getting one-hit-deaths.
Suggestion! If you are not very far in the game, find "Reset Save File" in the "Abilities & Modifiers" tab. Hitting this button will put your base health up to 20 points.
This is a temporary fix. I will be removing this in a 1-2 weeks to give players some time to catch up and get their base health above 10 points. This damage resistance tweak makes late-game players very tanky, so take advantage of this while you can.