Full notes
Full Heart&Slash update
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What changed
- Gameplay
This is mostly a bugfixing patch, but we have sneaked a couple of improvements to enemy AI. As an extra, we've also made the encounter with COPGORE shorter. Now, three impacts should be enough to defeat it.
ARTIFICIAL INTELLIGENCE
We have introduced a couple of small changes to enemy AI which should help with the flow of combat. First, we have reduced their wandering a little bit, which reduces considerably the number of times enemies get stuck into stairs or handrails. This was more common on the Factory and, as a result, on Endless Dungeon. Second, enemies will now stop being aggressive if they are not able to reach the player. This was a common problem in the second and third levels, in which robots would remain aggressive eventhough a wall or being in different platforms prevented them from attacking the player.
BUG FIXES
Thanks to some of you, we have been able to track and fix some issues. We're also fixing things we broke in the last update. Here is the list of fixes:
Character models were not displayed in the character selection screen of Story.
[@Dettadeus, Nono Ohno] Added missing colliders in B-DSS and FRANK-Y rooms. Fixes HEART going through walls and camera getting stuck behind walls.
Reduced number of hits COPGORE can take from 5 to 3.
[Nono Ohno] Recycling a head while jumping would break the camera.
[Blaise] Completing arenas while using rocket cam lock-on broke camera.
[Nono Ohno] Slash quest 3 dialogue repeats and can cause an overlap.
Source
Changelog.gg summarizes and formats this update. How we read updates.
