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Steam News17 April 20188y ago

UPDATE #62: MINIFIXES

Hello, players! We had some bug fixes lying around, which we had not yet gotten around to uploading. So here you have version 1.1.

Full notes

Full Heart&Slash update

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Repeated intro

Hello, players! We had some bug fixes lying around, which we had not yet gotten around to uploading. So here you have version 1.1.6:

What changed

3 fixes0 additions2 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
fixedFixed rooms in the Factory that would not spawn normal enemies if a Big enemy had spawned already.
changedRevert change that made FPS camera by default controlled with movement keys. It made playing using laser guns with gamepads difficult.
fixedFixed an overlap in the tutorial with certain languages when playing in 1280x720.
fixedFixed doors in many endless rooms not closing properly when returning from next room.
changed[VoidInsanity] Slash Quest 2 chains disappeared if the player changed levels while the quest was active.

Heart&Slash changes

fixedFixed rooms in the Factory that would not spawn normal enemies if a Big enemy had spawned already.
changedRevert change that made FPS camera by default controlled with movement keys. It made playing using laser guns with gamepads difficult.
fixedFixed an overlap in the tutorial with certain languages when playing in 1280x720.
fixedFixed doors in many endless rooms not closing properly when returning from next room.
changed[VoidInsanity] Slash Quest 2 chains disappeared if the player changed levels while the quest was active.
  • Fixed rooms in the Factory that would not spawn normal enemies if a Big enemy had spawned already.

  • Revert change that made FPS camera by default controlled with movement keys. It made playing using laser guns with gamepads difficult.

  • Fixed an overlap in the tutorial with certain languages when playing in 1280x720.

  • Fixed doors in many endless rooms not closing properly when returning from next room.

  • [VoidInsanity] Slash Quest 2 chains disappeared if the player changed levels while the quest was active.

Source

Steam News / 17 April 2018

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