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Steam News27 January 20265mo ago

Meet the Demon of Death and Sign Up for the Playtest

Hey everyone! The HEART ABYSS team continues to work hard on the game, and in this post, we'll tell you about our recent achievements. By the way, we've already opened registration for the playtest! Join us!

In this update3

Full notes

Full HEART ABYSS update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
changedNew Level Development ProgressHaving finished the Imperial Capital level, which turned out to be as big as the rest of the game, we've moved on to Iwamoto Castle.
addedAnimation PolishWe've added a damage animation for all enemies, which enhances the impact during combat. It might seem like a small thing, but trust us, during extended combat, it feels really good.
changedNew Boss IllustrationsWe've started drawing the boss introduction screens. The portraits are turning out absolutely gorgeous.
addedNew Boss IllustrationsThe closer we get to release, the more we understand the need to run a playtest and check the new levels and all the gameplay changes in action. Subscribe for updates, join our Discord , and stay tuned!

HEART ABYSS changes

changedHaving finished the Imperial Capital level, which turned out to be as big as the rest of the game, we've moved on to Iwamoto Castle.
addedWe've added a damage animation for all enemies, which enhances the impact during combat. It might seem like a small thing, but trust us, during extended combat, it feels really good.
changedWe've started drawing the boss introduction screens. The portraits are turning out absolutely gorgeous.
addedThe closer we get to release, the more we understand the need to run a playtest and check the new levels and all the gameplay changes in action. Subscribe for updates, join our Discord , and stay tuned!

The HEART ABYSS team continues to work hard on the game, and in this post, we'll tell you about our recent achievements. By the way, we've already opened registration for the playtest! Join us!

And now, onto the recent happenings.

New Level Development Progress

Having finished the Imperial Capital level, which turned out to be as big as the rest of the game, we've moved on to Iwamoto Castle.

We're also working on the visuals for the Temple of Death. This is the third location, in case anyone forgot, that Leon reaches after escaping from the Mines.

The boss of the third level—the Demon of Death—is also getting its graphic realization. Here's a look at the work in progress. What do you think?

Overall, we've done a huge amount of work on level design and optimizing the development process.

Animation Polish

We continue to refine what's already been done, namely the animations.

We've added a damage animation for all enemies, which enhances the impact during combat. It might seem like a small thing, but trust us, during extended combat, it feels really good.

Here's another look at the animation for Leon's magical ability, Qi Gun which we wrote about in the previous post. Looks cool, right? Pew!

New Boss Illustrations

We've started drawing the boss introduction screens. The portraits are turning out absolutely gorgeous.

The closer we get to release, the more we understand the need to run a playtest and check the new levels and all the gameplay changes in action. Subscribe for updates, join our Discord, and stay tuned!

With love, The HEART ABYSS Team

Source

Steam News / 27 January 2026

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