Full notes
Full Heard of the Story? update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
Heard of the Story? changes
Lots of behind the scenes work these last couple of weeks to improve the quality of updates and dialogue management. Expect less bugs in the future and villagers to be saying many more things in the coming updates! :)
- Overhauled asking for helpthere's now a small dialogue tree so that you can choose exactly what you want to know. I've also added a lot of new dialogue explaining how exactly all the important parts of the game work, based on commonly asked questions
Changed some existing dialogue lines and what villagers consider a large town
Improved performance by adding LODs for the most common decorations
Added the ability to skip the intro tutorial with F1 or Select
Added an icon for the game when shown in your taskbar (finally!)
Added a back button to the new game screen and improved transitions on that screen
Added a small sound when you begin a new game
Improved visibility of fields and especially grown flax fields
Fixed glitchy new skill animation
Fixed visual glitch during sleeping if it's past midnight
Fixed decoration rotation being frame-dependant
Fixed pine trees not being semi-transparent when you're in front of them
Improved tavern collisions
Fixed merchants sometimes appearing / not appearing at the wrong times
Fixed being able to use pickaxes without wear in the mine if switching tools
Fixed placement of mine not finishing correctly
Fixed jewellery and masonry signs not moving the wind
Fixed tree particles moving with the tree as it falls and adjusted colours slightly
Fixed villagers overwriting books
Fixed settings sliders being unmovable in the title screen
Fixed rebind overlay not covering whole screen
Source
Changelog.gg summarizes and formats this update. How we read updates.
