Full notes
Full Headbangers in Holiday Hell update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Happy 1st birthday, Banger Dude!
It's been a long year since Headbangers in Holiday Hell was first released, but we're not quite done yet.
In this anniversary update we've concentred on backstory. Every good game needs a damsel in distress, so we've added members of Reign of Fury as NPCs and it's players job to save their gig that Santa is trying to sabotage.
Added first level story animation
Added enemies straight at the start to get player straight into the action
Added final boss fight story animation
Completely overhauled final boss level design and props to fit with story
Adjusted final boss Santa hitbox size
Explosions like car wrecks, bomber, fireworks and flamethrower now spawn burning and smoking animation
Exploded vehicles are now permanent and will still block player and enemy movement, but can be shot over
Updated water gun projectile graphics to be more distinguishable from enemy projectiles
Updated water gun particle effects
Bomber inventory dropped bombs now always angle depending on where the smoke signal was thrown
Updated enemy blood particle effect
Added blood particles when player is hit
Added blood, impact and sound effects to enemy corpses bouncing off the floor
Added Christmas lights prop to residential levels
Various smaller behind the scenes changes and fixes to get game code ready for next set of gameplay improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
