In this update2
Full notes
Full Hazordhu update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! Here's another quick patch!
What changed
- Balance
- Gameplay
- Fixes
Hazordhu changes
Additions
Added buff moodlets for health
Bruised: When health is below 80% they become bruised
Beaten: When health is below 50% they become beaten
Battered: When health is below 20% they become battered
Added buff moodlets for stamina
- WindedWhen stamina runs below 75% they become winded and suffer a 5% movement penalty. This buff is removed when stamina reaches 100%
Tired: When stamina reaches 40% they become tired and suffer a 10% movement penalty. This buff becomes a Winded buff when stamina reaches 50%
Exhausted: When stamina reaches 0% they become exhausted and can no longer run and suffer a 15% movement penalty. This lasts for 60 seconds. When this buff expires, it becomes a Tired buff, resets stamina to 10%, and stamina will begin to recover again
Fixes
Beds now have mattresses on them
Can no longer attempt to drink from a fresh water tile while already drinking
Fixed an instance where the player would receive multiple "You do not need to drink" messages
Inventory related messages have been made more specific
Several item duplication issues have been resolved
Dragging items from burner outputs has been resolved
Source
Changelog.gg summarizes and formats this update. How we read updates.
