In this update3
Full notes
Full Hazordhu update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Maps
- Server
Hazordhu changes
Hello Hazlings!
I want to apologize for this update taking so long! It's been in the works for quite some time, but being a solo developer working on this part time, it also means that when life gets busy I don't have as much time to work on the game as I would like! It's always been my goal to do this full-time, so if you enjoy the game and would like to help it move along quicker, be sure to tell your friends, and as always thank you for playing!
Huge thanks to the community for helping to squash these bugs! I want to keep these updates coming weekly, so be sure to submit anything that you find over on the forums! While you're there, share some tales of your adventures!
So, as of June 1st, here's what you can look forward to in the game!
Additions
Added more music to the game
Can now split stacks of items in inventory
Can now organize inventories
Holding shift and crafting an item will now continue crafting items of the same type
Players will now automatically continue to gather foliage
Bleeding now deals damage, don't forget to use a bandage!
Some animals are now weak to certain damage types
Buildings are now weak to blunt damage
New Animated Title Screen
Water Reflections
New Waterfall visual
Clothing Dying added
Resource Gathered animation
Shallow water which can be walked through
Expanded the skinning system
Expanded on player death and afterlife
Added random encounters while performing actions
Fixes
Character creation now prompts the player to use spacebar to continue when needed
Overhauled equipment and item handling internally
Burners no longer glitch out [Meachie]
Fixed Bandage sprite
UI Layering Fixed and touched up
Optimizations to map generation
Dungeons now reset after all players in it have died
The Wave effect of water no longer shifts when the player moves
Optimized world startup time
Removed the buggy Knockout's from combat, may add them back later
Made the first dungeon smaller and easier
Crafting Stations no longer get bugged if you cancel crafting at them
If you would like to stay in the loop, check out the Dev Blog on our website! Join our Discord to start a group, find a friendly server, and join the community! Be sure to head over to Hazordhu's Patreon page to support development and gain access to some great perks and behind the scenes looks!
Happy Roleplaying!
Source
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