Full notes
Full Haydee 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, people! After a long struggle, testing and fixing we are proudly intruducing a new patch containing:
What changed
- Gameplay
- Compatibility
- Store
- Events
New mechanics
Water (GI and non-GI versions)
Swimming (including new animations created for Haydee 2)
Critical fixes
Player stucking! (may require additional feedback)
Particle graph crashing due to inproper node linkage
Missing fall transitions from different player states
Smaller fixes
TimerEx node pin reading
bBlocked node
OnDispatch node crashing when used on an Area component
Editor crashing while browsing invalid meshes
Debug node crashing
Stucking while unclimbing in a corner
Character "clicking" at the end of climbing animations
ControlInfo.vMovement improper evaluation resulting in the spectator's "black screen" behaviour
Also
AnimGraphs now contain "bone reindex" array for compatibility with externally changed skeletons
Outfits now can be used in AnimGraphs instead of meshes
Model component's meshes are now paintable
SteerPitching node for controlling pawn pitch movement
OnPick trigger event now receives a pInvoker parameter
TextWidget now can translate textIds
pParent node now returns parents for attached actors
Director nodes removed: OnScenario, OnBool, OnTask, OnScript, OnInputAxis, fDamage, fBalance
Director nodes added: OnMouseAxis, OnGamepadAxis, OnGamepadTrigger
Changing character direction with gamepad from idle state is improved (no turn movement)
Updated content
Due to the introduction of new mechanics some game files were updated. This may result in conflicts with their respective modded versions. Be warned.
Haydee, Creeper and Slashy AnimGraphs
Haydee, Creeper and Slashy scripts
Haydee, Creeper and Slashy skeletons
All world templates for all default items
Player template now uses Haydee.skeleton instead of Haydee.skel
Player template received additional states
Source
Changelog.gg summarizes and formats this update. How we read updates.
