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Steam News10 June 20233y ago

Patch 1.0.18

Hello, people! In this patch we introduce a Vietnamese translation, some improvements and fixes.

Full notes

Full Haydee 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, people! In this patch we introduce a Vietnamese translation, some improvements and fixes.

What changed

5 fixes6 additions3 changes0 removals
  • Gameplay
  • UI and audio
changedHello, people! In this patch we introduce a Vietnamese translation, some improvements and fixes.
changedNew StuffSubtitle switch option in the game audio settings
addedNew StuffNew Director nodes: xYawPitch, xAngles
addedNew StuffNew Director Trigger nodes: OnProperty, OnLocal. These nodes can listen to changes in properties and locals receiving a corresponding _Value (iValue, bVaue, fValue etc) params.
addedNew StuffNew Particle nodes: VPosition, VReverse
addedNew StuffJump Up climb mechanic now has a proper animation

New Stuff

  • Vietnamese translation (thanks to Sean Trong)

  • Italian and Japanese subtitles

  • Subtitle switch option in the game audio settings

  • New Director nodes: xYawPitch, xAngles

  • New Director Trigger nodes: OnProperty, OnLocal. These nodes can listen to changes in properties and locals receiving a corresponding _Value (iValue, bVaue, fValue etc) params.

  • New Particle nodes: VPosition, VReverse

  • Surface settings for Compounds, Collisions and Forms now can be overridden through the component settings or with the "Set Surface" option in the Right+Click menu.

  • Jump Up climb mechanic now has a proper animation

  • Free look upon death

Improvements

  • Spinner (Float) props now can be spun with Shift (grid alignment) and Control (slower speed)

  • Slider props values now can be edited with Right+Click

  • Limits (min/max) are established for most of the props (Actors, Components, Nodes etc)

  • Form, Model and StaticUnion submodes now support "Select by Name"

  • Ctrl+Click on a material prop now opens the Material Editor

  • More embedded values for nodes (most of the Vector nodes, TransformTo, DamageImpact, xRotation, xScaling, xTransform, CameraVector, GameMessage)

  • GBurst node now can operate for a set amount of time

  • Gate node now can skip the first signal with "Skip First" setting

  • Filter control now has a looking glass icon

Fixes

  • Zipped Injectors are now loaded properly

  • Camera.templ now works properly

  • Slashy received a new Engaged state to avoid walking into the Player

  • Water component is now selected as a box

  • Player now can't side-jump if there is an obstacle closer than 32 units

  • Minor Issues

Changed Content

  • Directors/Button.dir, Relay.dir, Saver.dir, Viewer.dir Camera.dir Lazer.dir

  • Directors/Slashy/SlashyEngage.dir, SlashyAttack.dir, SlashyFollow.dir

  • Directors/Haydee/ClimbGrip.dir, ClimbSteady.dir, Climb.dir, Move.dir

  • Templates/Viewer.templ, Camera.templ, Player.templ, LazerSourceFX.templ

  • Templates/Bots/Slashy.templ

  • Actors/Haydee/HaydeeClimb.anim

New Content

  • Actors/Haydee/Anim/Climb/ClimbGrabUp.motion

  • System/Buttons/Search.png

Source

Steam News / 10 June 2023

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