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Steam News1 December 20214y ago

Patch 1.0.13

This update intruduces some fixes and new functionality for modders. Fixes: Area and Dispatch Components reacting to dead pawns issue is fixed DamageKill calling from OnDispatch causing a crash issue is fixed Physics ma

Full notes

Full Haydee 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions2 changes0 removals
  • Gameplay
  • Fixes
  • Performance
  • Store
addedThis update intruduces some fixes and new functionality for modders.
fixedFixes:Area and Dispatch Components reacting to dead pawns issue is fixed
fixedFixes:DamageKill calling from OnDispatch causing a crash issue is fixed
fixedFixes:Physics manupulations from OnDispatch issues are fixed
fixedFixes:Character movement after Fade issue is fixed
changedFixes:"M-512" labels from NSola 7 campaign are changed into the proper labeling (at last!)

This update intruduces some fixes and new functionality for modders.

Fixes:

  • Area and Dispatch Components reacting to dead pawns issue is fixed

  • DamageKill calling from OnDispatch causing a crash issue is fixed

  • Physics manupulations from OnDispatch issues are fixed

  • Character movement after Fade issue is fixed

  • "M-512" labels from NSola 7 campaign are changed into the proper labeling (at last!)

New stuff:

  • Characters now can blink even not targeting the camera

  • Shotgun spread updated. First shell always hits the aiming target

  • New outfit objects "checks" are introduced to switch outfit parameters independently from each other. Default character slot "Stuff" (Webbing) is changed into checks. See HaydeeStuff.extend for an example.

Source

Steam News / 1 December 2021

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