In this update10
Full notes
Full HAWKEN REBORN update
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What changed
- Gameplay
- Balance
- UI and audio
- Events
- Performance
HAWKEN REBORN changes
General
Combat music now triggers in game across all locations.
Enemies now react to the player trying to destroy the water pipes in the mission “Toxic Behaviour” and will turn hostile towards the player when attacked.
Made the Micro-Missile Auto Launcher (MMAL) full auto to correctly match the weapons item description.
Neutral factions guarding checkpoints at their territory borders now react to the player ‘hopping the fence’ and will turn hostile.
Added a new Enforcer screen into the codex to inform the player of the spawn requirements for each Enforcer.
Tripled the range at which the player is able to pick up loot drops.
Mech Balancing
Vex
Updated the player Hornet (Vex) base Shield Regen Delay to be 1.4 seconds (Previously 0.9).
Updated the player Nimbus (Vex) base Shield Regen Delay to be 1.7 seconds (Previously 1.2).
Aerial
Increased the player Apex (Aerial) Max Shield to 2710 (Previously 2520)
Reduced the player Apex (Aerial) Shield Regen Delay to 6.87 seconds (Previously 7.47)
Increased the player Shark (Aerial) Max Shield to 2420 (Previously 2230)
Reduced the player Shark (Aerial) Shield Regen Delay to 6.3 seconds (Previously 6.9)
Bulwark
Increased all Bulwark sprint speeds.
Enemy Balancing
Enforcers
Increased the shield regen delay on all Enforcers.
Swapped around the Platforms of the Guerilla Enforcer and Knee-Breaker Enforcer.
The Huntsman Enforcer
Updated the Sentium Huntsman Enforcer weapons – The Volta has now been removed from them as it was causing an unseen amount of destruction and has been replaced with a Sniper Rifle.
Increased the Sentium Huntsman Enforcer’s Ultra Rapid Fire SMG damage.
The Knee-Breaker Enforcer
Updated the Knee-Breaker Enforcer’s Micro-Missile Auto Launcher (MMAL) projectile to deal damage – previously was doing 0 damage upon impact.
Bug Fixes
Ensured the Lobby UI disables ‘find party’ when you create or are part of a party.
Removed the currency icon from the repair button in the Hangar Screen.
The rebuild button is no longer blocked by the dialogue triggered the first time a mech is destroyed on a Patrol run.
Fixes to the Stat Comparison screen to correctly show the icons for increase/decrease for the corresponding stats.
Made all in-world forcefields indestructible to prevent accidental logic breaks of content by shooting the forcefields and breaking various events.
Missions now correctly remove themselves from the mechpad menu when completed/failed/abandoned.
Removed friendly turrets from the Mission “Defence Core Deliver” that caused issues with attitude changes and wouldn’t wake up when in combat.
All Faction attitudes have been reviewed across Refuge and Wyndham Moores to better represent how they react around the player.
Made the spawned hostile Payload destructible in Bratticeloft entrance and made it spawn loot too!
Removed the Orbital Laser VFX from triggering when Interacting with the payload in some pieces of content.
Adjusted geometry in Wyndham Moores Junkyard to prevent the Enforcer getting stuck on an extractor fan when spawning in.
Removed a concrete block and other assets causing navigation issues for enemy AI.
Made some places in Discretion Reclamation Plant inaccessible to AI to prevent them getting stuck in isolated locations where they couldn’t escape.
Various crash fixes.
Source
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