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Steam News12 March 20242y ago

Patch Notes: UPDATE 0.3.0.2

REBALANCES - All player bullet-based weapons have had their project speeds increased by approximately 100 m/sec excluding the Rasiseri shotgun.

Full notes

Full HAWKEN REBORN update

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What changed

1 fix1 addition6 changes0 removals
  • Balance
  • UI and audio
  • Events
  • Gameplay
  • Performance
changedREBALANCES - All player bullet-based weapons have had their project speeds increased by approximately 100 m/sec excluding the Rasiseri shotgun. - All Area of Effect weapons have had their base projectile speeds increased by approximately 50 m/sec. - The Rasiseri's "Firing Spread Decrement" mod has been changed to "Vertical Recoil Reduction" and existing point assignments have been upheld. - Following a damage falloff bug fix, weapon stats have been rebalanced for the Deadeye, Goddard, Kettie, Micro-Missile Auto Launcher, and Volta. - Volta rebalanced following beam weapon collision and performance fixes.
addedGRAPHICS - New Schematic icons have been added in various areas for better visual clarity.
changedPATROL MODE - The caves in the Refuge have been split into two locations to allow for simultaneous events to trigger in the general area.
changedGAMEPLAY - Drones will now activate their abilities at a lower health threshold. 40% for the Meteor and 50% for the Asteroid. - Machine Gun Turret damage has been reduced by 25%.
changedQUALITY OF LIFE - Within the Steam client, player status has been updated to identify where a player is current playing the game such as in the Hangar, Coop Lobby, or in a Patrol Mode session.
fixedUI / TEXT - Various adjustments to nameplates have been made to increase legibility including font changes and font size increases. - Neutral units now have a yellow name plate indicator instead of orange for better clarity against red aggro units. - Various item descriptions have had their naming and stats corrected. - Removed missing "TEXT BLOCK" error and graphic from the warning pop up.

REBALANCES - All player bullet-based weapons have had their project speeds increased by approximately 100 m/sec excluding the Rasiseri shotgun. - All Area of Effect weapons have had their base projectile speeds increased by approximately 50 m/sec. - The Rasiseri's "Firing Spread Decrement" mod has been changed to "Vertical Recoil Reduction" and existing point assignments have been upheld. - Following a damage falloff bug fix, weapon stats have been rebalanced for the Deadeye, Goddard, Kettie, Micro-Missile Auto Launcher, and Volta. - Volta rebalanced following beam weapon collision and performance fixes.

GRAPHICS - New Schematic icons have been added in various areas for better visual clarity.

PATROL MODE - The caves in the Refuge have been split into two locations to allow for simultaneous events to trigger in the general area.

GAMEPLAY - Drones will now activate their abilities at a lower health threshold. 40% for the Meteor and 50% for the Asteroid. - Machine Gun Turret damage has been reduced by 25%.

QUALITY OF LIFE - Within the Steam client, player status has been updated to identify where a player is current playing the game such as in the Hangar, Coop Lobby, or in a Patrol Mode session.

UI / TEXT - Various adjustments to nameplates have been made to increase legibility including font changes and font size increases. - Neutral units now have a yellow name plate indicator instead of orange for better clarity against red aggro units. - Various item descriptions have had their naming and stats corrected. - Removed missing "TEXT BLOCK" error and graphic from the warning pop up.

BUGS - Volta bug preventing full damage when fired has been fixed. - Load times optimized in instances where players with large inventories potentially had longer than expected load times in the game. - Missions involving a payload have been added back after fixing a bug that caused a server crash upon their destruction. - Fixed the collision detection of a few props in the game causing players to get stuck or clip through when interacting with them. - Some Area of Effect and Beam weapons have had their damage falloff range adjusted due to an earlier bug applying them when they shouldn't have. - Adjusted applicable maximum Weapon Recoil ranges to originally intended recoil range of 30º vertical and 5º horizontal. Previously bugged at 2.5º and 0.75º respectively.

MISCELLANEOUS - Poet Neil’s supply crate has been returned, but sadly, he’s still missing.

Source

Steam News / 12 March 2024

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