Full notes
Full Havocado: Ragdoll Fighter update
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What changed
- Gameplay
- Fixes
Hey all! This week’s updates is mostly art improvements and bug fixes. We’ve also tried out a new way of doing climbing - let us know what you think! It’s still not quite there but it feels like a different and good direction. We’ve also done some bug fixes and some improvements for the networked version of the player. <3 -Webble
Tuning Changes
Upped the stun threshold again for players to make grappling more viable and reduce accidental stuns
Changed the climbing to be applied at a point at the top of the player which gives climbing a very different feel
Removed the ‘forward’ force for climbing - may add it back at some point but for now it’s disabled to make climbing more stable
Increased upwards climbing force
Reduced rotation speed while on ground slightly
Reduced gravity slightly
Level Fixes
Crusher level new art
Trying out a ‘shark boundary’ on the minisub level
Hole in the center of jetpack level larger
Revised Aero ‘floating island’ level
Bug Fixes
Fixed issue with spawn points being incorrect in some levels
Fixed issue with Super Kevin’s blue flash not being networked
Fixed boat in cave not properly networked
Fixed cart in jetpack level not being properly networked
Source
Changelog.gg summarizes and formats this update. How we read updates.
