Full notes
Full Havocado: Ragdoll Fighter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Server
- Fixes
Hey everybody! The massive GUI update is live! We’ve completely redone the interface for creating and joining games of Havocado. This should make it easier to find a game to join and to generally get around in the game.
We’re also trying a totally different tuning for the game: it’s fast fast fast! You now automatically pick up weapons. You also HUCK stuff when you drop it now. Anything can be a weapon if you throw it accurately. We’ve added a dash move to the basic punch which helps to move around quickly and to dodge. We’ve also added a wall jump to make it easier to climb large structures and to make getting around easier. It’s pretty different. Let us know what you think!
Also due to multiple requests we’ve added a mouse-centric control scheme. If you join as a keyboard and mouse player, your character now aims at a cursor and uses WASD to strafe and move.
<3
-Webble
New Stuff
Total GUI overhaul with better server hosting/creation and online game joining
4 new levels
New mouse-aim control scheme for players without controllers
New moves; throwing, dashing, wall jump
Total tuning overhaul - much faster movement
Screen shake and hit effects added
Tuning Changes
Base player movement now done with joint movement rather than forces
Player speed up
Player friction much higher on the ground (can stop quickly even though you move faster)
Fire time down
Stun time down
Guns fire faster
Melee animations redone
Retuned jetpack
Bug Fixes
Fixed a million bugs we caused by redoing all this stuff
Fixed mid-game joining while other people are loading the game (shouldn’t break now!)
Source
Changelog.gg summarizes and formats this update. How we read updates.
