Full notes
Full HAVKER-MAN X update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- UI and audio
- Maps
- Gameplay
- Store
HAVKER-MAN X changes
Version: 0.53
Fixed an issue where the elevator could not be called back down.
Lowered attack speed of Maggots.
Fixed issues where player could lose UI functionality during Dialogue and while the Quest Log was open.
Fixed an issue where bullet holes and spray paint did not work in the Dead Town Office Sub-Location.
Fixed an issue with elevator occlusion.
Fixed an issue where the ammo counter overlapped with world geometry.
Fixed an issue where a vent was too small in the Data Zenter.
Fixed an issue where the player would crouch when bumping ceilings.
Fixed an issue where the sniper scope UI would become stuck on non-snipers.
Fixed an issue where the Collect Husk Nuts Quest would not be completed if the player already collected them prior to meeting Duke Kutter.
Fixed an issue where the player we be moving while sleeping in a bed.
Increased size of several map elements.
Added additional signs and lighting to specific areas.
Fixed overflowing dialogue issue with Fred Striker.
Fixed an issue where the Data Zenter track does not loop.
Added "quest ready to turn in" to completed quests in the quest log.
Increased explosion radius of generic explosion.
Reduced alpha levels of toxic smoke and gib mist.
Removed player arm shadow.
Fixed an issue where weapon unlocks would be locked after restarting the game.
Solved an issue where augments were unlocked AND purchased upon pickup.
Made the flashlight always available with 'T'.
Source
Changelog.gg summarizes and formats this update. How we read updates.
