In this update6
Full notes
Full Haunted Space Hotel: Vacancy update
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What changed
- Server
- UI and audio
- Store
- Gameplay
- Fixes
- Balance
Haunted Space Hotel: Vacancy changes
Overview: This patch officially launches the brand new, FREE demo for HSH: Vacancy! It also focuses on key quality-of-life improvements, significant multiplayer replication fixes, and squashing a host of bugs to refine the player experience. This update addresses visibility issues in multiplayer, corrects problems with saved games, and resolves several UI and backend errors.
New Features & Improvements
- UI Visibility & Screenshot Tool [FREE-830]A new "Hide UI" feature has been implemented, allowing Commanders to hide the user interface for more immersive gameplay. This tool also includes a one-click High-Resolution Screenshot button.
- Steam & Store Updates [FREE-813, FREE-830]The Steam store page copy has been updated and the new gameplay video has been integrated. Work has also been completed on the new Demo Store Page.
- Website Update [FREE-160]The new retail website has been launched.
Fixes
Multiplayer & Replication:
Addressed a replication issue where the Lurcur's tentacle was not visible in multiplayer [FREE-824].
Fixed a bug where the Lurkur's "Whip" attack was not visible to clients [FREE-620].
Fixed an issue where damage repair states were not being shared with clients [FREE-610].
Gameplay & Systems:
Fixed an issue preventing the Ley Lumen from activating correctly on a loaded save [FREE-692].
Resolved a bug where Ghast manifestation was being improperly limited by Snohe thresholds, preventing them from appearing as expected [FREE-621].
Corrected a problem where the game state after skipping time was not persisting properly through saves [FREE-823].
Fixed an issue where the Deep faction's home system was incorrectly visible from the start in Honored space [FREE-819].
UI & Visuals:
Fixed an issue causing several advertisement and xenorama icons to appear corrupted [FREE-826].
Resolved several errors related to the production Hero HUD that could occur during loading and gameplay [FREE-816].
Backend & Infrastructure:
Resolved a critical backend DNS failure. After a two-week diagnostic engagement with Google engineers, the issue was corrected on their end, restoring full service to The Hotel and resulting in a formal apology for the downtime [FREE-815].
Source
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