Full notes
Full Haulin' Oats update
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Repeated intro
Hey, long-haul truckers! A day or two later than expected but we're wheeling out a big patch for version 0.3.2 that fixes a bunch of bugs and adds in a few new features too.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Haulin' Oats changes
A big thanks to everyone submitting bug reports through the various channels and also a big thanks to those of you submitting improvement ideas. Our issues list is shrinking pretty rapidly as is our to-do list; chugging right along towards release v1.0.
In case you were a wee bit curious, here is the change-log:
Added: in-game chat system for multiplayer
Added: text overlay for each space as player moves
- Addednew sound effects (sorry)
Added: credit section for SFX
Changed: traffic jam clear is now a D8 to prevent player from getting permanently stuck
Changed: modified display settings to work better on Steam Deck
Changed: keep_width to stretch to display on non-fullscreen
Changed: various colors and fonts of menu subsections
Changed: moved location of song bubble to above radio
Changed: piece speed and bot turn timer text to be more clear
Changed: code for move roll button to prevent weird glitches
Fixed: soft-lock during Truck Stop when activity is skipped
Fixed: piece speed in pause menu not working right
Fixed: winning second place on ranked mode loops game-over
Fixed: issue where oats weren't delivered if there was a trap, hitchhiker, etc. on Delivery square
Fixed: soft-lock during Stopped after getting ass kicked at Truck Stop
Fixed: turn icon under pieces are bugged on client, everyone has one after three turns
Fixed: check ramming not showing the dice when it is the local player
Fixed: condition where multiplayer clients would see wrong button during game over interface
Fixed: glitch where missing "waiting" button would crash game during Ramming event
Fixed: HUD not showing correctly during game-over summary
Fixed: (probably) move roll button appearing randomly or not hiding after clicking
Fixed: Tip interface target choice not hiding correctly
Fixed: chat timer not triggering correctly
Fixed: marker shows wrong co-pilot to pick up
Fixed: missing text for Sober Up interface's contraband drop-off
More coming soon!
Source
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