Full notes
Full Haulin' Oats update
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What changed
- Fixes
- Gameplay
- Balance
- UI and audio
- Server
- Performance
Haulin' Oats changes
Howdy, long-haul truckers! So today we are issuing a quick hot-fix for soft-locks in the way of the Roster/Kill-switch. Powerful and dangerous, the kill-switch will let you bypass any player's turn if they get stuck. Well, even if they don't.
While this does not actually fix any soft-locks, which we strongly urge you to still report, it will prevent your game from completely locking and stopping any progress. The kill-switch will be removed once we hit release v1.0, by the way.
We are also pushing out some other small fixes and a few tiny additions. For those curious, here is the change-log:
Added: roster / kill-switch to bypass bot soft-locks or...
Added: clarification to move speed slider in options and pause menu
Changed: players HUD space icon now updates as they move
Changed: Y-sort-ed markers and traps
Fixed: some minor spelling / grammar mistakes in localization file
Fixed: soft-lock on target selection in multiplayer
Fixed: some music tracks loop
Fixed: possible crash when player tries to ram themself
Fixed: pause menu's bot decision making stuff
Fixed: graphical glitch in pause menu
Fixed: issue where game thought pause menu was open already
Fixed: bot turn in singleplayer set up not resetting default correctly
More to come!
Source
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