Full notes
Full Haulin' Oats update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, long-haul truckers! So originally we had planned to release the game into Early Access today but it seems Valve is pretty behind on approving the build or giving us instructions on what needs fixed to approve the build. Partially our fault for turning that in on the 16th!
What changed
- Fixes
- Compatibility
- Gameplay
- UI and audio
- Store
- Balance
Haulin' Oats changes
Nonetheless, we are pushing the Early Access release on Steam back until March 9th which will hopefully give enough time to get through this process. However, for folks who love Itch.io, we will be releasing the Early Access version over there on March 2nd instead. You will still get a Steam key along with a non-Steam version, naturally. Though the Itch version will be missing some key features due to Steamworks integration; most importantly, no multiplayer.
We are also updating the game to version 0.2.2 today. This will being our updates to the default/release branch on Steam with the beta branch being used for bleeding edge tests.
Here are a list of the changes made for this version:
- Addedfour new tracks by Joseph Couden aka Scary Ghost
Added: current player's HUD element scales up a bit, with animation, during their turn
Added: better checks for player's visual position
Added: gameplay options to pause menu
Added: radio text bubble to show song and artist currently playing
Added: summary of player buffs/debuffs in HUD element drop-down
Added: square/space icon in player HUD element to show the space they are on, and color
Added: animated marker under current player's piece
Changed: complete overhaul of piece movement system, should fix various cosmetic bugs
Changed: movement speed increases when player moves backwards over long distances
Changed: minor layout for HUD element items
- Changedupdated all dice graphics, dice rolling layout, and code
Changed: dice stay on the table until the related roll stuff is done
Fixed: possible bug where game may confuse one player's space for another
Fixed: player skipping companions selection in singleplayer locking game
Fixed: double-render of choices during setup which causes odd button responsiveness
Fixed: issue where a rammed player could be repeatedly rammed
Fixed: issue where bot would repeatedly roll dice over and over unless paused
Fixed: issue with remote players not having turn graphics synced
Fixed: bots sometimes rolling twice (sneaky bastards)
Fixed: various issue with the hitchhiker system
Fixed: issue where having incident card 40 on an active hobo nest used the card
Removed: pistol item and code reference as Encounter card 20 is the only way to acquire one
More coming soon! As tradition dictates.
Source
Changelog.gg summarizes and formats this update. How we read updates.
