Full notes
Full Harve update
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What changed
- Gameplay
- Balance
- UI and audio
- Maps
Gameplay Changes
Slightly improved tutorial
Updated AI navigation system (no longer moves through player-placed objects or underwater)
Wolves now howl less frequently
Animals fixed from going underwater on "Fall"
Balance changes for various animals
Visual and Audio Updates:
Added 4 Steam achievements
Added place effect for flowers
New main menu
New achievements panel
Fixed rocks and flowers not saving
Fixed rocks having values when they shouldn't
Fixed description panel weird behavior
Added icons to select and buy panels for clarity
Fixed text on level select panel
Fixed place sound effects inconsistency
Improved the sound system
Removed snow
Improved lighting on all levels
Fixed values increasing when moving trees
New Map
Pond
Balance Changes
Deer: Resources per tick 3 -> 10, Health Increase 10 -> 60
Fox: Resources per tick 5 -> 7, Health Increase 5 -> 50
Wolf: Resources per tick 0 -> 15, Health Increase 50 -> 80
Bear: Resources per tick 15 -> 20, Health Increase 100 -> 250
Horse: Resources per tick 10 -> 15, Health Increase 20 -> 35
Rabbit: Resources per tick 3 -> 5, Health Increase 10
Reindeer: Resources per tick 10 -> 15, Health Increase 20 -> 35
Sheep: Resources per tick 5 -> 10, Health Increase 10 -> 25 Tree changes made, yet to be listed
Health decay timer 5 -> 7
Resource tick timer 3 -> 2
Other Fixes
Tall Yellow Aspen now shows details when selected
Can now place Yellow Aspen Shrub
Rocks and flowers now save properly
Removed unnecessary settings
Source
Changelog.gg summarizes and formats this update. How we read updates.
