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Steam News24 January 20242y ago

0.9 Update!

Gameplay Changes Slightly improved tutorial Updated AI navigation system (no longer moves through player-placed objects or underwater) Wolves now howl less frequently Animals fixed from going underwater on "Fall" Balanc

Full notes

Full Harve update

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What changed

9 fixes6 additions17 changes3 removals
  • Gameplay
  • Balance
  • UI and audio
  • Maps
changedGameplay ChangesSlightly improved tutorial
removedGameplay ChangesUpdated AI navigation system (no longer moves through player-placed objects or underwater)
changedGameplay ChangesWolves now howl less frequently
fixedGameplay ChangesAnimals fixed from going underwater on "Fall"
changedGameplay ChangesBalance changes for various animals
changedGameplay ChangesVisual and Audio Updates:
Deer: Resources per tick310Deer: Resources per tick increased, buffDeer: Resources per tick 3 -> 10, Health1060Deer: Resources per tick 3 -> 10, Health increased, buffFox: Resources per tick57Fox: Resources per tick increased, buffFox: Resources per tick 5 -> 7, Health550Fox: Resources per tick 5 -> 7, Health increased, buff

Gameplay Changes

  • Slightly improved tutorial

  • Updated AI navigation system (no longer moves through player-placed objects or underwater)

  • Wolves now howl less frequently

  • Animals fixed from going underwater on "Fall"

  • Balance changes for various animals

  • Visual and Audio Updates:

  • Added 4 Steam achievements

  • Added place effect for flowers

  • New main menu

  • New achievements panel

  • Fixed rocks and flowers not saving

  • Fixed rocks having values when they shouldn't

  • Fixed description panel weird behavior

  • Added icons to select and buy panels for clarity

  • Fixed text on level select panel

  • Fixed place sound effects inconsistency

  • Improved the sound system

  • Removed snow

  • Improved lighting on all levels

  • Fixed values increasing when moving trees

New Map

  • Pond

Balance Changes

  • Deer: Resources per tick 3 -> 10, Health Increase 10 -> 60

  • Fox: Resources per tick 5 -> 7, Health Increase 5 -> 50

  • Wolf: Resources per tick 0 -> 15, Health Increase 50 -> 80

  • Bear: Resources per tick 15 -> 20, Health Increase 100 -> 250

  • Horse: Resources per tick 10 -> 15, Health Increase 20 -> 35

  • Rabbit: Resources per tick 3 -> 5, Health Increase 10

  • Reindeer: Resources per tick 10 -> 15, Health Increase 20 -> 35

  • Sheep: Resources per tick 5 -> 10, Health Increase 10 -> 25 Tree changes made, yet to be listed

  • Health decay timer 5 -> 7

  • Resource tick timer 3 -> 2

Other Fixes

  • Tall Yellow Aspen now shows details when selected

  • Can now place Yellow Aspen Shrub

  • Rocks and flowers now save properly

  • Removed unnecessary settings

Source

Steam News / 24 January 2024

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