In this update1
Full notes
Full Harve update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Performance
- Fixes
- Balance
Harve changes
Harve 1.1 Changelog
π New Features
- New MapIsland β Explore a vibrant new map to expand your creativity!
Terrain Editor β Added a terrain editor for more control over your ecosystem designs.
4 New Trees β Enrich your ecosystem with 4 new palm trees!
Improved Loading Screen βAdded random backgrounds and new loading bar.
SOME New Achievements β Added a few achievements mainly for testing!
π οΈ Improvements
Re-Introduced Outlines to Animals β Outlines have been added back for better visibility.
Optimized Spawning UI Buttons β Faster and smoother UI interactions during gameplay.
Improved Load Times and Main Menu Performance β Reduced delays and improved overall responsiveness.
Improved Tutorial Fluidity β Streamlined tutorial experience for better onboarding.
All Levels Now Start in the Morning β Levels now begin at sunrise to enhance gameplay flow.
Improved Steam Integration β Enhancements for a better Steam experience like achievements and rich presence.
Marginally improved saving performance!
π Bug Fixes
Fixed Stutter When Saving β Smoother gameplay during save operations.
Fixed Default Values Not Working β Resolved issues with default cost values not loading correctly.
Previous Achievements Fixed β Resolved issues with previously unlocked legacy achievements.
Fixed Camera Clipping in Certain Spots β Improved camera behavior for a more immersive experience.
Polished Out Save Bugs β Addressed various save-related issues for a more stable experience.
Fixed Saving Issues on Puddle β Resolved specific saving issues on Puddle levels.
Thank you for playing Harve and continuing to support its growth! Dive into the new features and updates, and donβt forget to participate in our 1.1 Screenshot Competition for your chance to win! π³
Source
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