Full notes
Full Hartacon Tactics update
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Repeated intro
Hey everyone, I hope you're all doing alright in these crazy times.
What changed
- UI and audio
Hartacon Tactics changes
Version 7.18 brings a few small changes to the interface of the campaign aiming at improving the flow of the gameplay. When the worldmap is not active it is now seen with a sepia shading, and when the party moves between locations with or without battles, the map remains active, so you are not taken back to the campaign menu.
There are a few more messages for the player describing the outcome of campaign battles.
I also changed the default keyboard mapping of the B button to the Escape key, which is a more typical setup if you play with mouse and keyboard.
Finally the game has received a lot of criticism about the controls. Hartacon is a game born on the XBOX 360, so it was originally designed to be played with just the controller. This Steam version can be played with keyboard and mouse (separately or together) but the coexistence of three independent ways of playing the game comes with some compromises.
If you played the game and find the controls less than ideal, please voice your opinion on the subject as I am very open to suggestions on how to improve this aspect of the game.
Do you play with controller, keyboard or mouse?
What phase of the game do you find most affected by clunky controls, navigation in the menus or battle?
What specific changes do you think would have the biggest impact?
Good feedback is the first step to improvement, so bring it on, doods! (any Disgaea fan out there?)
I hope you enjoy this update and if you can spare a minute spread the word about the game, like the page on fb www.facebook.com/HartaconTactics and follow on Twitter twitter.com/HartaconTactics
Ciao, Charlie
Source
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