HomeGamesUpdatesPricingMethodology
Steam News17 December 20187y ago

Beta v7.14 - Close to final release

Hi everyone, the default and current branches of the game have been updated to Beta v7.14, meaning everybody gets the most up to date version of the game. Here's what's new: - Mp-recover passive skill.

Full notes

Full Hartacon Tactics update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedHi everyone, the default and current branches of the game have been updated to Beta v7.14, meaning everybody gets the most up to date version of the game. Here's what's new: - Mp-recover passive skill. - All physical attacks damage armors. - Damaged armors have proportionally reduced Pdef, Mdef and Eva stats. - Back command can be used as a shortcut to enter View mode. - Added Legends to multiplayer. - Original soundtrack. There are a few gameplay changes. I've read comments about how some players found skills much more useful than regular attacks, so I tried to balance that by having attacks always damage armors. Damaged armors are less and less effective as their health decreases from four to zero, but don't worry, they get repaired at the end of every battle. There's a useful shortcut now available in battles during commands selection. With "Back" you enter View mode without having to switch to the second selector. Parties completing the single-player campaign become Legends. The party formation after the last battle is locked but you can still use the shops and develop the characters. If you replay the last battle, maybe after a little more grinding, the new formation will replace the old one in the Legends. In other words: one campaign, one party in the Legends. Finally, the game now has an amazing soundtrack made of seven engaging original tracks composed by Jack Le Breton. It's been a while since the last update, development has slowed down a bit, but I finally reached a point where I feel that my early access goals have been met, so this is features-wise the version of the final release. I'll be doing bugs fixing of course, especially on multiplayer, which is the section of the game that has been tested comparatively less. The official release date is 1 January 2019. If you want to get the game at the early access price, you still have a bit of time. Thank you all for following and supporting the development of the game during early access, and for all the feedback, questions, suggestions, reviews and bug reports. It's been a teaching experience. The world of game development is tough. Even if you're a single indie developer, in the mind of the players you're compared with games having a twenty-fold price tag. I hope I delivered a game that is artistically worthy and can offer some hours of challenge and entertainment. As always spread the word about the game, like the page on fb www.facebook.com/HartaconTactics and follow on Twitter twitter.com/HartaconTactics Ciao, Charlie

Hartacon Tactics changes

addedHi everyone, the default and current branches of the game have been updated to Beta v7.14, meaning everybody gets the most up to date version of the game. Here's what's new: - Mp-recover passive skill. - All physical attacks damage armors. - Damaged armors have proportionally reduced Pdef, Mdef and Eva stats. - Back command can be used as a shortcut to enter View mode. - Added Legends to multiplayer. - Original soundtrack. There are a few gameplay changes. I've read comments about how some players found skills much more useful than regular attacks, so I tried to balance that by having attacks always damage armors. Damaged armors are less and less effective as their health decreases from four to zero, but don't worry, they get repaired at the end of every battle. There's a useful shortcut now available in battles during commands selection. With "Back" you enter View mode without having to switch to the second selector. Parties completing the single-player campaign become Legends. The party formation after the last battle is locked but you can still use the shops and develop the characters. If you replay the last battle, maybe after a little more grinding, the new formation will replace the old one in the Legends. In other words: one campaign, one party in the Legends. Finally, the game now has an amazing soundtrack made of seven engaging original tracks composed by Jack Le Breton. It's been a while since the last update, development has slowed down a bit, but I finally reached a point where I feel that my early access goals have been met, so this is features-wise the version of the final release. I'll be doing bugs fixing of course, especially on multiplayer, which is the section of the game that has been tested comparatively less. The official release date is 1 January 2019. If you want to get the game at the early access price, you still have a bit of time. Thank you all for following and supporting the development of the game during early access, and for all the feedback, questions, suggestions, reviews and bug reports. It's been a teaching experience. The world of game development is tough. Even if you're a single indie developer, in the mind of the players you're compared with games having a twenty-fold price tag. I hope I delivered a game that is artistically worthy and can offer some hours of challenge and entertainment. As always spread the word about the game, like the page on fb www.facebook.com/HartaconTactics and follow on Twitter twitter.com/HartaconTactics Ciao, Charlie

Hi everyone, the default and current branches of the game have been updated to Beta v7.14, meaning everybody gets the most up to date version of the game.

Here's what's new

  • Mp-recover passive skill.
  • All physical attacks damage armors.

Damaged armors have proportionally reduced Pdef, Mdef and Eva stats. - Back command can be used as a shortcut to enter View mode. - Added Legends to multiplayer. - Original soundtrack. There are a few gameplay changes. I've read comments about how some players found skills much more useful than regular attacks, so I tried to balance that by having attacks always damage armors. Damaged armors are less and less effective as their health decreases from four to zero, but don't worry, they get repaired at the end of every battle. There's a useful shortcut now available in battles during commands selection. With "Back" you enter View mode without having to switch to the second selector. Parties completing the single-player campaign become Legends. The party formation after the last battle is locked but you can still use the shops and develop the characters. If you replay the last battle, maybe after a little more grinding, the new formation will replace the old one in the Legends.

In other words

one campaign, one party in the Legends. Finally, the game now has an amazing soundtrack made of seven engaging original tracks composed by Jack Le Breton. It's been a while since the last update, development has slowed down a bit, but I finally reached a point where I feel that my early access goals have been met, so this is features-wise the version of the final release. I'll be doing bugs fixing of course, especially on multiplayer, which is the section of the game that has been tested comparatively less. The official release date is 1 January 2019. If you want to get the game at the early access price, you still have a bit of time. Thank you all for following and supporting the development of the game during early access, and for all the feedback, questions, suggestions, reviews and bug reports. It's been a teaching experience. The world of game development is tough. Even if you're a single indie developer, in the mind of the players you're compared with games having a twenty-fold price tag. I hope I delivered a game that is artistically worthy and can offer some hours of challenge and entertainment. As always spread the word about the game, like the page on fb www.facebook.com/HartaconTactics and follow on Twitter twitter.com/HartaconTactics Ciao, Charlie

Source

Steam News / 17 December 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.