Full notes
Full Harem Of Valerius update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Harem Of Valerius changes
Major milestone: the Episode 4 environment is complete. The Egyptian arc is now walkable from start to finish — the Nile dock, the mudbrick city plaza, the temple district, and every path between them. Weeks of work on architecture, lighting, and set dressing are behind us.
The mood target for this level was a warm-lit Egyptian coastal city at midday — dusty stone, palm shadows, obelisks in the distance, Nile water catching the sky. The screenshots above are the first look at how it turned out in-engine.
What's still to come before Episode 4 is fully complete: a handful of cutscenes and one small new gameplay mechanic. Both are actively in development.
Paid Early Access launches Friday, August 14, on itch.io. Steam Early Access is planned for later this year and will be the more polished long-term home for Harem of Valerius.
If there is one thing that helps the project the most right now, it's your Steam wishlist. Every wishlist directly affects the visibility of the Steam Early Access launch when it drops. If you're following along and haven't wishlisted yet, that is the single highest-leverage thing you can do.
More screenshots and updates coming across the next few weeks.
— Valerius
Source
Changelog.gg summarizes and formats this update. How we read updates.
