Full notes
Full Hardware Engineers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
Hardware Engineers changes
Hello everyone!
Content
Like the last week's patch, a lot of new aesthetics feature has been added. Graphics card screw and textures
Motherboard's ports and IO shield
Hard drive and SSD Fixation
On top of that, many 3D models has been slightly reworked to fix scale, position and slot's alignment.
Engine
Shaders will now act differently for opack and transparent objects. That will improve the general rendering quality for mesh, grill and glass. Several new adjustment has been made to the update process of outdated savegames. As always many bugs was fixed. If you found a bug, you can report it on the Bug Report section of the Steam HUB thanks! Thank you for reading! If you want to support Hardware Engineers share it with your friends!
As usual feel free to let me know what you think about this patch and what you would like to see in Hardware Engineers in the comment section below. I hope you will enjoy this patch and see you for the next one!
Summary:
Adding Graphics cards's screws
Adding Graphics cards's Textures
Adding Motherboard's IO shield
Adding Hard drive fixation
Adding SSD adaptor
Improved Graphics cards's 3D Models
Improved Motherboards's 3D Models
Improved Cases's 3D Models
Improved Shaders
Improved Transparency
Improved outdated save conversion
Fixed Misalignment of components
Steam post image Steam post image Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
