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Steam News6 June 20242y ago

Patch Notes: Build 2024.6.5

So for those of you following our updates on Steam, we paused posting Path Notes while we made major changes to the UI, gameplay, lore and everything in between.

In this update2

Full notes

Full Hardlight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • UI and audio
  • Maps
changedSo for those of you following our updates on Steam, we paused posting Path Notes while we made major changes to the UI, gameplay, lore and everything in between. Hardlight development has been progressing very well and will be a part of Steam Next Fest (June 10-17) which we are all very excited for. In preparation, we have a Hardlight Demo that has been going through some testing and will be made public within the next few days. We hope anyone who plays it enjoys the game!
addedENHANCEMENTSUpdated Map layouts, wave definitions and difficulty settings to make the maps included in the demo challenging and enjoyable (hopefully). - Adjusted XP required for levelling up during the early player levels. - Reduced time for destroyed enemies to disappear. - Moved "How to Play" from Map Select to Main Menu and change arrow to a close icon. - Updated "back" icons to match existing style and make the arrow look more like an arrow. - Updated Map History default text to point out victories are needed for tracking history. - Updated base attack alert disappear sooner and added a button that moves the camera to the base.
fixedFIXESMoved terrain away to prevent overlapping on the area around the base on the first map of Kalleto. - Fixed Feedback From response text so it doesn't appear beneath the buttons. - Disabled clicking of placement tile while tower is under attack which was leaving a ghost if the tower was destroyed.

Hardlight changes

changedSo for those of you following our updates on Steam, we paused posting Path Notes while we made major changes to the UI, gameplay, lore and everything in between. Hardlight development has been progressing very well and will be a part of Steam Next Fest (June 10-17) which we are all very excited for. In preparation, we have a Hardlight Demo that has been going through some testing and will be made public within the next few days. We hope anyone who plays it enjoys the game!
addedUpdated Map layouts, wave definitions and difficulty settings to make the maps included in the demo challenging and enjoyable (hopefully). - Adjusted XP required for levelling up during the early player levels. - Reduced time for destroyed enemies to disappear. - Moved "How to Play" from Map Select to Main Menu and change arrow to a close icon. - Updated "back" icons to match existing style and make the arrow look more like an arrow. - Updated Map History default text to point out victories are needed for tracking history. - Updated base attack alert disappear sooner and added a button that moves the camera to the base.
fixedMoved terrain away to prevent overlapping on the area around the base on the first map of Kalleto. - Fixed Feedback From response text so it doesn't appear beneath the buttons. - Disabled clicking of placement tile while tower is under attack which was leaving a ghost if the tower was destroyed.

So for those of you following our updates on Steam, we paused posting Path Notes while we made major changes to the UI, gameplay, lore and everything in between. Hardlight development has been progressing very well and will be a part of Steam Next Fest (June 10-17) which we are all very excited for. In preparation, we have a Hardlight Demo that has been going through some testing and will be made public within the next few days. We hope anyone who plays it enjoys the game!

With that announcement out of the way, based on some feedback from our early access demo players, we have pushed out some updates and will be continuing to do so as we receive more feedback from players. Thank you to everyone who has helped us improve the game!

ENHANCEMENTS

  • Updated Map layouts, wave definitions and difficulty settings to make the maps included in the demo challenging and enjoyable (hopefully). - Adjusted XP required for levelling up during the early player levels. - Reduced time for destroyed enemies to disappear. - Moved "How to Play" from Map Select to Main Menu and change arrow to a close icon. - Updated "back" icons to match existing style and make the arrow look more like an arrow. - Updated Map History default text to point out victories are needed for tracking history. - Updated base attack alert disappear sooner and added a button that moves the camera to the base.

FIXES

  • Moved terrain away to prevent overlapping on the area around the base on the first map of Kalleto. - Fixed Feedback From response text so it doesn't appear beneath the buttons. - Disabled clicking of placement tile while tower is under attack which was leaving a ghost if the tower was destroyed.

Source

Steam News / 6 June 2024

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