Full notes
Full Hardland update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
- Compatibility
- UI and audio
- Fixes
- Maps
Lo and behold, new issues were uncovered, and the Release Candidate has now been updated with new improvements and bug fixes. NEW DAMAGE EFFECTS
They're done for the Goblin Minions, Goblin Healers, Goblin Bombers, Goblin Captains, Goblin Archers, Goblin Brutes, Goblin Kings and Wild Boars. Inspired by old PC classic Severance: Blade of Darkness. Anyone remember that game? SUPERSAMPLING
Allow supersampling up to 1.6x with the Render Resolution slider. HOW TO PLAY THE RELEASE CANDIDATE
Go to your Steam Library.
Right click on Hardland, and go to Properties, then Betas.
Enter the beta access code WhereTheFoxIs, hit check code, and select full_beta from the drop-down list.
That's it! Steam will download the release candidate for you. OTHER CHANGES
Default gamepad sensitivity lowered to 80%.
Fixed a bug where button textures were not showing up correctly in controller tips.
Fixed a bug where the player stat bar length did not agree with the quick slot icons over various aspect ratios.
Fixed a bug where gamepad buttons in the inventory and map screens were not top-aligned, whereas their associated backgrounds were.
Fixed a bug where the game loading text sequence could only end at specific points in time.
Fixed a bug where you could make the intro player flicker by pressing the action button.
Fixed a bug where you could crash the game by pressing the key for the inventory or the map screen during startup.
Improved the logic for skipping the startup text sequence if loading is completed before the text sequence finishes.
Coconut and Ghoul Brain go into the quickslots instead of the left hand. Improved consume effects on both items.
Merchants were not selling Pumpkins.
Defined sneakSpeed and animation for the playable fox so it doesn't stop when pressing the sneak button.
Changed PigMedium to PigMedium_Generated in Adventurers' Guild and Port Pulgar.
WoodDropSound for TreeTrunk.
Optimized medium and low settings.
Removed unused files from the Steam build.
Moved texture sampling outside of a branch to get rid of an error on an older shader compiler.
SSS shader optimization.
Ghost lighting improved.
Higher sample count and a less scifi-like implementation of chromatic aberration.
Shader caching for quicker load times.
Switched to the discarding flip mode variant in DirectX for improved performance.
SPOILER SECTION
The first tender heart will give you a level up.
Fixed a bug where Merchant Ghoul, Gooseberry and Baron Von Sparkle couldn't be damaged.
Gooseberry damage effects.
Otto spawned a wrong sized body.
Fixed a bug where the intro church bells couldn't be heard.
Fixed a bug where the game would crash after the intro if you pressed the action key during the witch's text sequence.
Intro fox could run out of stamina while jumping with no indication in the HUD.
Enjoy, and let me know on the forum if you find anything else worth fixing. Kimmo
Source
Changelog.gg summarizes and formats this update. How we read updates.
