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Steam News25 September 20205y ago

Hard Vacuum Update 3

Greetings! Update 3 is now live. Capital Ships Carriers and destroyers now have 2 or 3 power relays located around the hull that can be destroyed to inflict extra damage The engines of the enemy destroyer, carrier and f

Full notes

Full Hard Vacuum update

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Repeated intro

Greetings!

What changed

5 fixes2 additions17 changes0 removals
  • Balance
  • Gameplay
  • Fixes
addedCarriers and destroyers now have 2 or 3 power relays located around the hull that can be destroyed to inflict extra damage
addedThe engines of the enemy destroyer, carrier and flagship can now be destroyed to inflict extra damage
changedBalance Changes
changedAI ship accuracy has been reduced
changedPlayer health on the recruit difficulty has been increased
changedAll ship maximum speeds and thrust speed have been increased
fade time of text on the in cockpit display1015secondsfade time of text on the in cockpit display increased, buff

Hard Vacuum changes

addedCarriers and destroyers now have 2 or 3 power relays located around the hull that can be destroyed to inflict extra damage
addedThe engines of the enemy destroyer, carrier and flagship can now be destroyed to inflict extra damage
changedBalance Changes
changedAI ship accuracy has been reduced
changedPlayer health on the recruit difficulty has been increased

Update 3 is now live.

Capital Ships

  • Carriers and destroyers now have 2 or 3 power relays located around the hull that can be destroyed to inflict extra damage

  • The engines of the enemy destroyer, carrier and flagship can now be destroyed to inflict extra damage

Balance Changes

  • AI ship accuracy has been reduced

  • There is now a cap on how many ships can target any other ship at any one time and this is influenced by the difficulty setting

  • The number of AI ships is now modified by difficulty in some instances

  • Player health on the recruit difficulty has been increased

  • All ship maximum speeds and thrust speed have been increased

  • The pitch speed of the light fighter has been increased

  • The pitch, roll and yaw speeds of the interceptor have been increased

  • The yaw and roll speeds of the strike fighter have been increased

  • The maximum locking range of the targeting computer has been increased

  • Enemy missiles and Trebuchet missiles do less damage

  • Hydra missiles do more damage

  • Turrets lead targets more effectively

  • The health of large turrets have been reduced

  • The damage of small turrets have been reduced

  • Elevation and turn speeds of all turrets increased

Player

  • The fade time of text on the in cockpit display has been increased from 10 to 15 seconds

  • The player shield effect is now a little more transparent and less bright

  • Some objectives are now highlighted on the radar

  • The targeting computer now selects targets in a more predictable manner

  • The default head and joystick positions have been tweaked to be a little more practical

  • The strike fighter's weapons have been adjusted to have a tighter grouping and hit more consistently

Bug Fixes

  • Fixed an issue with the AI state machine getting stuck in some circumstances

  • Fixed an issue with AI targeting that would occasionally send a shot to the world space origin instead of the target

  • Sometimes missiles would bypass active shields and damage the hull directly

  • Fixed an issue with missile collision sometimes causing odd behaviour on launch

  • All missiles now correctly update their position when object positions are offset to mitigate floating point errors

  • Fixed a lingering issue related to hit detection

  • Fixed an issue related to destroyer movement

Source

Steam News / 25 September 2020

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