HomeGamesUpdatesPricingMethodology
Steam News2 December 20232y ago

Happy Mining Update

Dear Community, A while ago we published an announcement about future extensions to Happy Mining, which we have since removed. From the four planned phases, we have reduced the size to one update.

Full notes

Full Happy Mining update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
addedA while ago we published an announcement about future extensions to Happy Mining, which we have since removed. From the four planned phases, we have reduced the size to one update. The reason for this decision is the problematic programming of new content. Originally, Happy Mining was a kind of clicker game in a 3D world. We have gradually expanded this and have problems with the programming of the basis, which is designed for a clicker game. This can be seen in the inventory system. Normally you can move items in the inventory, use or equip items and move items in trade. As our foundation is a "clicker" game, we have also transferred the system of increasing numbers to the inventory.
addedThis is just one example of many that we always have to navigate around. However, when creating further content, we realized that we could no longer continue to do this to the same extent. We need to bring our ideas into a new game. In the future, we want to create a role-playing game with the visual style of Happy Mining, whose concept remains the same from start to finish and we don't change the genre during development. Therefore, patch 1.1.0.0 is the final game in content terms. If bugs or other errors are found, we will of course fix them. This will happen faster than in the last few months. Because we have adapted the game so much, we could no longer reproduce the old version and have included all reported bugs in this patch. In the future there will only be fixes.

Happy Mining changes

addedA while ago we published an announcement about future extensions to Happy Mining, which we have since removed. From the four planned phases, we have reduced the size to one update. The reason for this decision is the problematic programming of new content. Originally, Happy Mining was a kind of clicker game in a 3D world. We have gradually expanded this and have problems with the programming of the basis, which is designed for a clicker game. This can be seen in the inventory system. Normally you can move items in the inventory, use or equip items and move items in trade. As our foundation is a "clicker" game, we have also transferred the system of increasing numbers to the inventory.
addedThis is just one example of many that we always have to navigate around. However, when creating further content, we realized that we could no longer continue to do this to the same extent. We need to bring our ideas into a new game. In the future, we want to create a role-playing game with the visual style of Happy Mining, whose concept remains the same from start to finish and we don't change the genre during development. Therefore, patch 1.1.0.0 is the final game in content terms. If bugs or other errors are found, we will of course fix them. This will happen faster than in the last few months. Because we have adapted the game so much, we could no longer reproduce the old version and have included all reported bugs in this patch. In the future there will only be fixes.

Dear Community,

A while ago we published an announcement about future extensions to Happy Mining, which we have since removed. From the four planned phases, we have reduced the size to one update. The reason for this decision is the problematic programming of new content. Originally, Happy Mining was a kind of clicker game in a 3D world. We have gradually expanded this and have problems with the programming of the basis, which is designed for a clicker game. This can be seen in the inventory system. Normally you can move items in the inventory, use or equip items and move items in trade. As our foundation is a "clicker" game, we have also transferred the system of increasing numbers to the inventory.

This is just one example of many that we always have to navigate around. However, when creating further content, we realized that we could no longer continue to do this to the same extent. We need to bring our ideas into a new game. In the future, we want to create a role-playing game with the visual style of Happy Mining, whose concept remains the same from start to finish and we don't change the genre during development. Therefore, patch 1.1.0.0 is the final game in content terms. If bugs or other errors are found, we will of course fix them. This will happen faster than in the last few months. Because we have adapted the game so much, we could no longer reproduce the old version and have included all reported bugs in this patch. In the future there will only be fixes.

After this project, we will switch to a completely different genre, which we will announce at the beginning of next year. We would like to thank you for your interest in the game and would be pleased if you follow our other projects.

Source

Steam News / 2 December 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.