HomeGamesUpdatesPricingMethodology
Steam News30 July 20232y ago

0.973 Update

The most major change - is a new Input system from Unreal 5.1 Remapping keys is now possible. Besides that - not many changes to the sandbox, as we are currently working on Story Mode.

Full notes

Full Happy Lab update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
addedThe most major change - is a new Input system from Unreal 5.1 Remapping keys is now possible. Besides that - not many changes to the sandbox, as we are currently working on Story Mode. We have probably added more bugs to the sandbox - but that is a topic for the next update. PS If you already played the Demo and have a save - your gun will jam at the begging of the game. Just change it via mouse wheel to another gun to unjam. I will fix it in the next update =)
changedChangelog: [Core] Input System [Core] Keys Localization [Core] Input System Dupes
added[Dev] Cheat Added: Teleport after Win [Dev] Cheat Added: Ghost Mode
changed[Guns] Updated Creepers
fixed[Story] Added: Hero Health Comp [Story] Added New Creeper Logic - Attack Hero [Story] New Step: Max Work Time [Story] New Daily Step: Working Time [Story] Added New Glitch Level 11 [Story] Added 14 Level [Story] Updated End Demo [Story] Updated Level 9 Added FX Ice and Logic Firedown [Story] Levels Updated: Block Cube Added [Story] Fixed Stairway [Story] Updated Stairs and Added New Campaign Level - Day 13 [Story] Updated FX for Plasma and Updated Visual View [Story] Added Collectivetables Items for New Maps [Story] Added New Campaign Level - Day 12 [Story] Added New Campaign Level - Day 10 [Story] Updated New Campaign Level - Added Text, Checkpoints, Colors [Story] Added New Campaign Level - Day 8
fixed[Traps] Grinder Counter Update [Traps] Fixed Dmg Widget when Building New Trap [Traps] Maintenance: Cubes

The most major change - is a new Input system from Unreal 5.1 Remapping keys is now possible. Besides that - not many changes to the sandbox, as we are currently working on Story Mode. We have probably added more bugs to the sandbox - but that is a topic for the next update. PS If you already played the Demo and have a save - your gun will jam at the begging of the game. Just change it via mouse wheel to another gun to unjam. I will fix it in the next update =)

Changelog: [Core] Input System [Core] Keys Localization [Core] Input System Dupes

[Dev] Cheat Added: Teleport after Win [Dev] Cheat Added: Ghost Mode

[Guns] Updated Creepers

[Story] Added: Hero Health Comp [Story] Added New Creeper Logic - Attack Hero [Story] New Step: Max Work Time [Story] New Daily Step: Working Time [Story] Added New Glitch Level 11 [Story] Added 14 Level [Story] Updated End Demo [Story] Updated Level 9 Added FX Ice and Logic Firedown [Story] Levels Updated: Block Cube Added [Story] Fixed Stairway [Story] Updated Stairs and Added New Campaign Level - Day 13 [Story] Updated FX for Plasma and Updated Visual View [Story] Added Collectivetables Items for New Maps [Story] Added New Campaign Level - Day 12 [Story] Added New Campaign Level - Day 10 [Story] Updated New Campaign Level - Added Text, Checkpoints, Colors [Story] Added New Campaign Level - Day 8

[Traps] Grinder Counter Update [Traps] Fixed Dmg Widget when Building New Trap [Traps] Maintenance: Cubes

Source

Steam News / 30 July 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.