Full notes
Full Happy Lab update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
The most major change - is a new Input system from Unreal 5.1 Remapping keys is now possible. Besides that - not many changes to the sandbox, as we are currently working on Story Mode. We have probably added more bugs to the sandbox - but that is a topic for the next update. PS If you already played the Demo and have a save - your gun will jam at the begging of the game. Just change it via mouse wheel to another gun to unjam. I will fix it in the next update =)
Changelog: [Core] Input System [Core] Keys Localization [Core] Input System Dupes
[Dev] Cheat Added: Teleport after Win [Dev] Cheat Added: Ghost Mode
[Guns] Updated Creepers
[Story] Added: Hero Health Comp [Story] Added New Creeper Logic - Attack Hero [Story] New Step: Max Work Time [Story] New Daily Step: Working Time [Story] Added New Glitch Level 11 [Story] Added 14 Level [Story] Updated End Demo [Story] Updated Level 9 Added FX Ice and Logic Firedown [Story] Levels Updated: Block Cube Added [Story] Fixed Stairway [Story] Updated Stairs and Added New Campaign Level - Day 13 [Story] Updated FX for Plasma and Updated Visual View [Story] Added Collectivetables Items for New Maps [Story] Added New Campaign Level - Day 12 [Story] Added New Campaign Level - Day 10 [Story] Updated New Campaign Level - Added Text, Checkpoints, Colors [Story] Added New Campaign Level - Day 8
[Traps] Grinder Counter Update [Traps] Fixed Dmg Widget when Building New Trap [Traps] Maintenance: Cubes
Source
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