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Steam News10 April 20262mo ago

Devlog #3 Animations & Rigging

Inside Character Animation and Rigging Characters don’t just cycle through scripts; every movement is designed to be responsive and react naturally to your actions.

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What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
changedInside Character Animation and RiggingCharacters don’t just cycle through scripts; every movement is designed to be responsive and react naturally to your actions. Fluid transitions and dynamic feedback ensure that the weight and physical interaction of each character are felt directly in the gameplay.
changedInside Character Animation and RiggingA character’s personality is found in the subtle nuances of their expressions and real-time mimics. Our facial animation system allows characters to react dynamically to their environment, interactions, and current emotional state. From subtle eye-tracking to nuanced smiles, every detail is meticulously tuned to reflect the character's intent and mood naturally to the player.
addedWishlist Happy HourWe’ll continue sharing new updates as development moves forward.
changedWishlist Happy HourStay tuned!

Inside Character Animation and Rigging

Characters don’t just cycle through scripts; every movement is designed to be responsive and react naturally to your actions. Fluid transitions and dynamic feedback ensure that the weight and physical interaction of each character are felt directly in the gameplay.

With a custom rigging system tailored to different body types, every character possesses its own unique gait and physical presence. This approach ensures that characters aren't just visually distinct, but move with a consistent and believable sense of weight and personality.

A character’s personality is found in the subtle nuances of their expressions and real-time mimics. Our facial animation system allows characters to react dynamically to their environment, interactions, and current emotional state. From subtle eye-tracking to nuanced smiles, every detail is meticulously tuned to reflect the character's intent and mood naturally to the player.

By moving away from static faces and implementing shifting expressions that adapt to the context, we’ve strengthened the sense that these characters are truly "alive." Each character possesses its own unique flair and expressive style that stays true to its personality and physical design. This approach ensures that every interaction isn't just a visual detail, but a more believable and satisfying character-driven experience.

Wishlist Happy Hour

Your support means a lot to us. Share your thoughts and questions on our Community page or through our other communication channels.

We’ll continue sharing new updates as development moves forward.

Stay tuned!

SUPERWET

Thank you for reading, see you in Devlog #4!

Source

Steam News / 10 April 2026

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