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Steam News8 December 20256mo ago

Devlog #1 What We're Making

Hello and welcome to our first devlog! Hello everyone! We’re excited to share some important details about our ongoing development. A bold narrative set inside the chaotic humor of a HARDINK Creative Agency's office.

In this update5

Full notes

Full Happy Hour update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition6 changes0 removals
  • Gameplay
changed🕹️ Gameplay StructureA non-linear, freely explorable office environment.
changed🕹️ Gameplay StructureDesign focused on discovery and understanding character relationships.
changed🕹️ Gameplay StructureQuest-based progression while relationships and choices remain entirely up to the player.
changed🕹️ Gameplay StructureA branching narrative shaped by player decisions, offering multiple endings.
changed🕹️ Gameplay StructureHigh replayability.
addedWishlist Happy HourWe’ll continue sharing new updates as development moves forward.

Happy Hour changes

changedA non-linear, freely explorable office environment.
changedDesign focused on discovery and understanding character relationships.
changedQuest-based progression while relationships and choices remain entirely up to the player.
changedA branching narrative shaped by player decisions, offering multiple endings.
changedHigh replayability.

Hello and welcome to our first devlog!

Hello everyone! We’re excited to share some important details about our ongoing development.

A bold narrative set inside the chaotic humor of a HARDINK Creative Agency's office.

🎭 Characters & Behavior

  • We’re planning around 15 unique characters, each with their own personality, behavior, and reaction systems.

  • NPCs will act according to the natural flow of a real office.

  • Every character will have unique personality traits, dialogue, quests and relationships.

  • Your choices will directly shape relationships and how characters react to you.

🕹️ Gameplay Structure

  • A non-linear, freely explorable office environment.

  • Design focused on discovery and understanding character relationships.

  • Quest-based progression while relationships and choices remain entirely up to the player.

  • A branching narrative shaped by player decisions, offering multiple endings.

  • High replayability.

Wishlist Happy Hour

Your support means a lot to us. Share your thoughts and questions on our Community page or through our other communication channels.

We’ll continue sharing new updates as development moves forward.

Stay tuned!

SUPERWET

Thank you for reading, see you in Devlog #2!

Source

Steam News / 8 December 2025

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