What changed
1 fix0 additions3 changes0 removals
changedEvent DetailsWe'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
changedEvent DetailsSee the testing initiatives below for what we'll be testing tonight. We'll be recording b-roll for GIF and trailer creation so we'll need players to help coordinate!
fixedTesting Initiatives/Test Patch NotesBug fixes to verify -- Knockdown/Knockback/Stun animations properly follow priority (KD > Stun > Knockback) -- Myriad of camera popping issues, especially with other characters, should be fixed -- Some audio bugs. -- Fix for longstanding physics bug related to too many players standing on capture points. -- Fix for not being able to fire projectiles inside Yamai Castle. -- Various small UI bug fixes. - Gameplay Changes -- FX updates to many class abilities. -- Changes to how reload works, to work more reliably. -- Audio polish/updates - Item Store -- Banners made smaller to be less distracting. -- Added jade katana, traditional yumi and founder's pack helmet. These will only work in this test and will be removed as "owned for everyone" after this test. -- Other smaller bug fixes, changes, etc.
changedTesting Initiatives/Test Patch NotesWe do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame
Hanako: Honor & Blade changes
changedWe'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
changedSee the testing initiatives below for what we'll be testing tonight. We'll be recording b-roll for GIF and trailer creation so we'll need players to help coordinate!
fixedBug fixes to verify -- Knockdown/Knockback/Stun animations properly follow priority (KD > Stun > Knockback) -- Myriad of camera popping issues, especially with other characters, should be fixed -- Some audio bugs. -- Fix for longstanding physics bug related to too many players standing on capture points. -- Fix for not being able to fire projectiles inside Yamai Castle. -- Various small UI bug fixes. - Gameplay Changes -- FX updates to many class abilities. -- Changes to how reload works, to work more reliably. -- Audio polish/updates - Item Store -- Banners made smaller to be less distracting. -- Added jade katana, traditional yumi and founder's pack helmet. These will only work in this test and will be removed as "owned for everyone" after this test. -- Other smaller bug fixes, changes, etc.
changedWe do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame
Event Details
We'll be starting at 10pm EST / 2a UTC on the US-Mid Official Server and voice chat on http://discord.gg/playhanako
See the testing initiatives below for what we'll be testing tonight. We'll be recording b-roll for GIF and trailer creation so we'll need players to help coordinate!
Testing Initiatives/Test Patch Notes
Bug fixes to verify -- Knockdown/Knockback/Stun animations properly follow priority (KD > Stun > Knockback) -- Myriad of camera popping issues, especially with other characters, should be fixed -- Some audio bugs. -- Fix for longstanding physics bug related to too many players standing on capture points. -- Fix for not being able to fire projectiles inside Yamai Castle. -- Various small UI bug fixes. - Gameplay Changes -- FX updates to many class abilities. -- Changes to how reload works, to work more reliably. -- Audio polish/updates - Item Store -- Banners made smaller to be less distracting. -- Added jade katana, traditional yumi and founder's pack helmet. These will only work in this test and will be removed as "owned for everyone" after this test. -- Other smaller bug fixes, changes, etc.
We do development streams of our dev and preparation for our weekly events usually Sun-Tues around 11pm EST on http://twitch.tv/hanakogame